test sequence to try out Blender , never let the producer free with Markers after a heavy lunch.Shot on a Samsung VP-MX10, rendered and comped in blender 2.46 rc1
T-rex mod & mesh by mwickham.co.uk. produced by Dragons Tale Films 2/2008
The bloids make an appearence on Detroit Dungeon. The Bloids have been picked by Blender as best new up and coming band. The Bloids also showcased at South by South West and have an up coming recording contract at the Palm studios. in this clip we cacth them live singing their track Breakdown Calling from their album Memories of Things I've never Done.
When you take the smartest most genius dudes of all time, Newton and Einstein - and you mash their brains. You get a genius filmmmaker!
Vote on the genius award winning films at the Babelgum Film Festival.
www.babelgum.com/boff
GPU Terrains - http://www.m3xbox.com/GPU_blog/
A terrain generated with Perlin Noise and eroded using the thermal erosion algorithm I've developed.
The animation is made with Blender.
This video has been made for my thesis project "Generation and Erosion of Terrains with a GPU"
A advertisement about rabbit meat, for a challange. I hope you enjoy it.
Made in Blender. Render it with Yafray. http://jonafregaos.blogspot.com/
Un anuncio sobre carne de conejo,para un concurso. Espero que os guste.
Hecho en Blender, renderizado con yafray. http://jonafregaos.blogspot.com/
Writer,Director and Producer Johnathan Williamson:This video is a short follow along tutorial on modeling a simple character in (Blender). 22 Minutes 54.87MB
[NOTE: I did not do this tutorial, I only uploaded it (and copied the description from stage6)]
This is a short Blender tutorial that illustrates how to move a vertex along an arbitrary edge no matter how the edge is rotated in 3D space.
[NOTE: I did not do this tutorial, I only uploaded it (and copied the description from stage6)]
Once a year the Blender FOundation compiles a video for Siggraph in order to show off Blender's greatest renders and animations for the year. For 2006, there is a wealth of interesting images with many thanks to the Orange project.
This tutorial for Blender illustrates how to apply two textures to an object using UV mapping. One texture will be for color, the other will be for bump maps.
[NOTE: I did not do this tutorial, I only uploaded it (and copied the description from stage6)]
http://www.obagiclear.net
obagi skin care products including obagi tretinoin, obagi clear, sunfader, blender, clenziderm, blue peel, obagi elastiderm and more!
Finally putting an end to the debate about whether PSPBlender really works or not!
Also, find out how you could join for FREE! Revealed in the video...
http://www.PSPNerd.net
http://www.TinyUrl.com/36yrf6
PSP BLENDER ALL THE PSP DOWNLOADS GAMES MUSIC & VIDEOS, unlimited "psp music downloads" and "psp game downloads" plus "psp movie downloads" get all the "psp cheats" you need! dont you love the "white psp" "free psp"
My 1st decent looking fluid simulation in Blender 2.45. Like Linux, Blender 3d has been made by the people, for the people. It's superior to many 3d programs I have used.
(Products made this way are better than corporate products, they are made in a spirit of goodwill, not greed. The best thing you can do to help this world is to boycott Every corporation you can, in every way that you can... that is, don't work for them, don't buy from them, and politely convince as many others to do the same. Let them shrivel up and wither away.)
This sim wasn't too difficult to set up, it just took a lot of time to render, in 2 stages... 1st the meshes were rendered, then the textures & lighting were applied and everything was rendered to avi format.
Lesson Files Here
http://www.houseoftutorials.com/veohfiles/MLT_lesson5_MayaC.zip
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you.
(Specular Lemon?)
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you.
(Generating Diffuse maps)
This starts the channel Material texture and lighting using multiple workflows from Photoshop, Zbrush, Maya, Blender. Just to name a few. If you have always wondered the terminology and know how of the texture artist this series is for you.
(Normal Map Generation)