Download :http://www.blendswap.com/blends/view/75690
How it works:
Go to a ladder component and hold the e-key to climb up, down or sideways.
Every ladder component has a property called "ladder" and the PlayerBox searches for this property with a near-sensor.
Every time you near to an object that contains the "ladder" property you get a gameinfo "E-Key" on the screen so you know that you can climb.
P-Key.................Starts the Game Engine
W-Key.................Move forwards
S-Key.................Move backwards
D-Key.................Move to the right
A-Key.................Move to the left
Hold Spacebar.........Player moves faster
Q-Key.................Jump
F-Key.................Changed the daytime forward
B-Key.................Changed the daytime backward
E-Key.................Climb
Download: http://www.blendswap.com/blends/view/75593
How it works:
After 3 seconds full of light and mesh effects
the teleporter object 1 (T-1) will teleporting the player
object (PlayerBox) to the teleporter Object 2 (T-2),
it also works backwards like teleporting from T-2 to T-1
control:
P-Key.................Starts the Game Engine
Left Mouse Button.....Grasp and hold the T-2 teleporter object to move it # Careful use it's still buggy!
W-Key.................Move forwards
S-Key.................Move backwards
D-Key.................Move to the right
A-Key.................Move to the left
Hold Spacebar.........Player moves faster
Q-Key.................Jump
F-Key.................Changed the daytime forward
B-Key.................Changed the daytime backward
E-Key.................Open doors
Blend-File: http://www.blendswap.com/blends/view/73036 Just testing the new LoD feature which is integrated in blender 2.7. It is very powerful and not only for games, I guess this could also be very helpful during the planning a big render scene. Unfortunately the cycles render and the internal render are not supporting this feature :( The LoD-Objects are located on layer two. http://wiki.blender.org/index.php/User:Kupoman/Level_Of_Detail
This is so awesome, finally Blender has a integrated level of detail system for the Game Engine :) http://wiki.blender.org/index.php/User:Kupoman/Level_Of_Detail
It took a while, but finally Google Earth processed and accepted my Kickelhahn tower model. The model was created in Blender, later I exported it as.obj for an import in Sketchup. Blendswap 3d-Model-Download: http://www.blendswap.com/blends/view/61274 Sketchfab 3d-Model browser preview: https://sketchfab.com/show/weyeuTkdMADFF53EZq4U38mmx3P Trimble 3D-galerie: http://sketchup.google.com/3dwarehouse/details?mid=d23ce214e8d6c3688279567aa9f64362
Here is a Tower-House with some window blinds/roller shutters and some doors: Download: http://www.blendswap.com/blends/view/72435
- For activate a roller shutter press the E key when you near
- For activate all roller shutters in same time press the P key
- All the objects are located in the object scene (00_Objects).
Blender Game Engine
Just a timelapse video of the creation of a chainsaw, you can download the model on Blendswap http://www.blendswap.com/blends/view/72195
- 500000 faces
- The chain is animated
Want to rotate this Objekt in your browser?
sketchfab:
https://sketchfab.com/show/1705f29873cf4217a149dd63f3cdb060
Hi,
my name is Dennis Haupt also known as DennisH2010,
I live in Thuringia Ilmenau in Germany
and i started with Blender since version 2.43.
I love 3D , Modeling, Texturing, Rigging, Animating, Blender and especially the Blender Game Engine.
If you want to download some of my blend files then check Blendswap.com:
http://www.blendswap.com/user/DennisH2010/blends
My 3D-Gallery on Sketchfab.com:
https://sketchfab.com/dennish2010/recent
My Animation-Gallery on Studio.Verold.com:
http://www.verold.com/dennish2010/projects
My Blog :
http://3dartdh.wordpress.com/
My Deviantart account:
http://dennish2010.deviantart.com/