This week we're in New York at the 2011 Blip Festival - a 3-day showcase of music made using obsolete game hardware. We've got live performances and interviews with the bands.
We're taking a look at the latest cash-in on a popular license, Ghostbusters: Sanctum of Slime. More like "Sanctum of Suck," AMIRITE? DO U C WUT I DID THER?
We finally made it to GDC! What did we find when we got there? One of the best iPad games ever, an indie arcade machine, and video game art gallery opening.
Anthony interviews James Swirsky and Lisanne Pajot of Blinkworks, the production team behind the upcoming "Indie Game: The Movie," a feature film all about the indie game scene. We also answer your questions about the Bitejacker game and oh yeah... sketches are back.
Oh, man. Some games are so hard they make you want to punch a baby. We asked for your help and picked the top 10 games to ever make you want to get violent.
Listen: sometimes, a company just doesn't know what to do with their own properties. Sometimes, fan projects have to take the law into their own hands. Guests Tara Long and Jonathan Holmes from Destructoid join Anthony to look at some of the best fan projects ever.
Super Meat Boy oozes his way onto XBLA next week, and the developers are talking to us about all the details: gameplay, indie character cameos, level editing and just how crazy difficult the game really is.
<p> Everyone's talking like they know <a href="http://www.minecraft.net" target="_blank">Minecraft</a>, but we're talking to the one guy who actually does: its creator, Notch. We've also got Ashley King from <a href="http://2g1g.thepodkast.com/" target="_blank">2 Girls 1 Game</a> backing us up. </p>
We're taking a look at the first online, multiplayer Castlevania - Harmony of Despair for the 360. Also, Anthony finds out there's more going on up on the roof than he thought.
This week we're taking a look at physics puzzler Bob Came in Pieces, finding out what games you think need some multiplayer love, and baking apple turnovers.
Okay, so we've all checked out the "best of 2009 lists." We downloaded Canabalt and Galcon. And, like, that's cool and all, but there have already been a ton of great iPhone titles released in 2010 - we're listing off a few of our favorites, so the inevitable march of progress doesn't leave you behind.
All around the world last weekend, people united for one common cause: to make awesome video games in 48 hours. We take a look at the Global Game Jam, and the single most important entry to come from it - "I Hate Ice Levels," a video game all about Bytejacker! We also take a look at the weirdest games you've ever loved... and they get pretty weird.
You wanna get nuts? Let's get nuts. This week we're reviewing Japanese WiiWare weird-fest Muscle March, which sadly does not come with a speedo attachment for the Wiimote. We're also taking a look at your picks for the best Winter levels in gaming history.
We're back on the floor of the Blip Festival for more chiptune madness, and also catch up with some of our favorite game developers. We cannot be held responsible for any face-melting that occurs during watching. We also cannot be held responsible for our own ridiculous hyperbole. It's a condition and we cannot help it.
We've covered one metric assload of games over the course of the series (which is equal to 0.6 standard assloads), and a lot of them have changed, evolved, or continued in some way. Here's where we get you up to speed on all the awesome Indies from episodes past.
The votes have been counted, the judges have been bribed, the host is coked up. It's time to honor the best free, independently-developed games of the last year!
In the grand tradition of the holiday spirit, Anthony got drunk for the entire week. Thank god Jon was there to edit together some awesome clips, outtakes, and moments from the Shows of Christmas Past (that is a play on the whole "A Christmas Carol" thing... get it? HUH?).