For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the 2D Paint tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Airbrush tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers all of the command tools.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Axial Symmetry tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Carve tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Clay tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Copy tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Curves tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Cut & Clone tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Fill tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Cell Hide tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Increase tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Merge tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Move tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Pose tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Primitives tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Scrape tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Shaders tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Snake tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Sphere tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Split tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Transform tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Vox Follow tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Vox Pinch tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the general information, part 1 of 2.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers general information, part 2 of 2.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers those tools.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Build tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Cloth tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Logo tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Spikes tool.
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Text tool.
3D-Coat v3.01 added a new setting for the Curve tool to the voxel toolset called "Run Brush Along Curve". This setting allows you to take a currently placed spline curve in your scene to use as an extrusion or indentation on the surface of a volumetric object while using a precise distance for the operation.
3D-Coat v3.01 added a new tool to the voxel toolset called the Sketch tool. This tool lets you import 2 or 3 images as reference planes, and then the application will extrapolate a volumetric object based on those images. It's great for creating a quick base volume for sculpting, or for things like greebles & nurnies.
This video series covers mesh topology and edgeflow of a voxel sculpted human head. We cover the ideas behind edgeflow for ease of retopologizing, mesh topology & edgeflow for deformation & animation and when/how to the use of the different retopology tools in 3D-Coat v3.2.
This video series covers mesh topology and edgeflow of a voxel sculpted human head. We cover the ideas behind edgeflow for ease of retopologizing, mesh topology & edgeflow for deformation & animation and when/how to the use of the different retopology tools in 3D-Coat v3.2.
This video series covers mesh topology and edgeflow of a voxel sculpted creature, the spider. We cover the ideas behind edgeflow for ease of retopologizing, mesh topology & edgeflow for deformation & animation and when/how to the use of the different retopology tools in 3D-Coat v3.2.
This video series covers mesh topology and edgeflow of a voxel sculpted creature, the spider. We cover the ideas behind edgeflow for ease of retopologizing, mesh topology & edgeflow for deformation & animation and when/how to the use of the different retopology tools in 3D-Coat v3.2.
This video series covers mesh topology and edgeflow of a voxel sculpted creature, the spider. We cover the ideas behind edgeflow for ease of retopologizing, mesh topology & edgeflow for deformation & animation and when/how to the use of the different retopology tools in 3D-Coat v3.2.
This video series covers mesh topology and edgeflow of a voxel sculpted creature, the spider. We cover the ideas behind edgeflow for ease of retopologizing, mesh topology & edgeflow for deformation & animation and when/how to the use of the different retopology tools in 3D-Coat v3.2.
3D-Coat v3.2 has a whole new set of sculpting tools. These tools function in a polygonal form, and then when finished sculpting, transfer by way of baking details to the voxel sculpture. This allows for a much faster and much improved way of sculpting. This video covers the Sf.Freeze tool.
3D-Coat v3.2 has a whole new set of sculpting tools. These tools function in a polygonal form, and then when finished sculpting, transfer by way of baking details to the voxel sculpture. This allows for a much faster and much improved way of sculpting. This video covers the Gum tool.
3D-Coat v3.2 has a whole new set of sculpting tools. These tools function in a polygonal form, and then when finished sculpting, transfer by way of baking details to the voxel sculpture. This allows for a much faster and much improved way of sculpting. This video covers the Sf.Fill tool.
3D-Coat v3.2 has a whole new set of sculpting tools. These tools function in a polygonal form, and then when finished sculpting, transfer by way of baking details to the voxel sculpture. This allows for a much faster and much improved way of sculpting. This video covers the Chisel tool.
3D-Coat v3.2 has a whole new set of sculpting tools. These tools function in a polygonal form, and then when finished sculpting, transfer by way of baking details to the voxel sculpture. This allows for a much faster and much improved way of sculpting. This video covers the Flatten tool.
3D-Coat v3.2 has a whole new set of sculpting tools. These tools function in a polygonal form, and then when finished sculpting, transfer by way of baking details to the voxel sculpture. This allows for a much faster and much improved way of sculpting. This video covers the Pinch tool.