Taller donde se enseña a renderizar con Mental Ray, tocando aspectos básico como Global Illumination, Final Gather, Photons, Caustics y Shaders (materiales), entre otros.
Se realiza un set de iluminación indirecta para luz de sol configurada con Mental Ray.
Taller donde se tocan temas básicos para renderizar en Mental Ray: shaders (materiales), final gather, global illumination, photons, caustics, etc. Se realiza un set de iluminación indirecta para luz de sol, configurada con Mnetal Ray
For the launch of 3D-Coat v3 I was tasked with recording a video manual covering all of the voxel sculpting tools and general settings for voxel sculpting.
This video covers the Shaders tool.
This video shows how to use the GKSSS Sub Shaders pack you can buy now at Daz3D:
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=6563&cat=&_m=a
OR
http://www.thewirefactory.com/