Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandpit and uses a rocket to go to the coordinates where Vikki was taken....
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro sent an ultimatum to the Green nation: "Surrender or be destroyed." The only option for the Greens is for Hawk to destroy the last remaining portal in the most guarded corner of Fort Plastro. Hawk finally manages to use the portal after fighting his way through an epic one man battle...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro sent an ultimatum to the Green nation: "Surrender or be destroyed." The only option for the Greens is for Hawk to destroy the last remaining portal, but there is a problem: this remains in the most guarded corner of Fort Plastro...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that, Sarge rescued Riff, and now he's on his way to rescue Hoover...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that, Sarge rescued Riff, and now he's on his way to rescue Hoover...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that, Sarge rescued Riff, and now he's on his way to rescue Hoover...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that Sarge is going to rescue Riff...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk He decides to go investigate. Trying to follow him, Sarge finds himself in some kind of strange, illuminated cave or hole...
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk He decides to go investigate.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
A calm morning in a Green base of the Plastic World. Our protagonist, Sergeant Hawk, takes a nap...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. But te worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the N64 version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks. That's great, but the ones from Sarge's Heroes aren't particularly useful. So its exclusion on N64 is... insignificant.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
It's a beautiful and peaceful day on a Green World. Our protagonist, Sergeant Hawk, does his routine training in a Green base so as not to oxidize...
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the N64 version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks. That's great, but the ones from Sarge's Heroes aren't particularly useful. So its exclusion on N64 is... insignificant.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #Sega #SegaDreamcast
Neu! Seeland
German experimental musician Michael Rother was born 2 September 1950 in Hamburg. Rother was in the group Spirit of Sound with Wolfgang Riechmann and Wolfgang Flür until 1970. For a very short time he played with Kraftwerk, though it was in between their first two albums and he is not featured on any of their official releases. When he left Kraftwerk, he took Klaus Dinger with him and together they formed Neu!. Simultaneously to that band, Rother collaborated with Hans-Joachim Roedelius and Dieter Moebius of Cluster in a new project called Harmonia. In 1976 he decided to go solo, though he still toured with Moebius until 2014.
Get more. A daily Business podcast by Dr. Thomas Trautmann. Joined by special guest Richard Blank.
Every decision is made by a human brain!
Learn the Science of Ethical Persuasion and discover how other people, entrepreneurs, business owners, CEOs experience life and their decision skills.
My name is Thomas Trautmann, providing you with unique content and services to Get More! is my goal.
Released Wednesday, 11th September 2024
Dr. Thomas Trautmann :
As an entrepreneur for years, I had many ups and downs, successes and failures, just like you, but I have a secret tool you don't have ... yet!
Following scientific studies in the fields of artificial intelligence, and an engineering degree, my career was oriented towards marketing and sales. After a few years, I became a Certified Neuromarketing Instructor, using the latest brain and decision-making science, improving my clients’ businesses’ marketing, sales and strategies.
During these few years teaching and conducting NeuroMarketing projects, I studied the differences between male and female brains to help me improve my relationship and my teachings. Thus was born the NeuroCouple concept, accompanied by my first book on the subject, helping women and men enjoy better relationships thanks to brain science.
Mr. Richard Blank holds a bachelors degree in Communication and Spanish from the University of Arizona and a certificate of language proficiency from the University of Sevilla, Spain. A Keynote speaker for Philadelphia's Abington High School 68th National Honors Society induction ceremony. In addition, inducted into the 2023 Hall of Fame for Business. Giving back to Abington Senior High School is very important to Mr. Blank. As such, he endows a scholarship each year for students that plan on majoring in a world language at the university level.
Hired bassist Garry Gary Beers of INXS.
https://www.youtube.com/watch?v=ieGjN5H4xPQ
https://youtu.be/vZGKNTVkroE
Dr. Thomas Trautmann, Get more, Richard Blank,Costa Rica's Call Center, Outsourcing, Telemarketing Call Centre, BPO, Nearshore Contact Center, Sales, Entrepreneur, B2B, Business, Podcast, Gamification,Leadership, Marketing, CX, Guest, Money, B2C education, BPO trainer,call centre, contact centre, contact center,trend, trending
Get more. A daily Business podcast by Dr. Thomas Trautmann. Joined by special guest Richard Blank.
Every decision is made by a human brain!
Learn the Science of Ethical Persuasion and discover how other people, entrepreneurs, business owners, CEOs experience life and their decision skills.
My name is Thomas Trautmann, providing you with unique content and services to Get More! is my goal.
Released Wednesday, 11th September 2024
Dr. Thomas Trautmann :
As an entrepreneur for years, I had many ups and downs, successes and failures, just like you, but I have a secret tool you don't have ... yet!
Following scientific studies in the fields of artificial intelligence, and an engineering degree, my career was oriented towards marketing and sales. After a few years, I became a Certified Neuromarketing Instructor, using the latest brain and decision-making science, improving my clients’ businesses’ marketing, sales and strategies.
During these few years teaching and conducting NeuroMarketing projects, I studied the differences between male and female brains to help me improve my relationship and my teachings. Thus was born the NeuroCouple concept, accompanied by my first book on the subject, helping women and men enjoy better relationships thanks to brain science.
Mr. Richard Blank holds a bachelors degree in Communication and Spanish from the University of Arizona and a certificate of language proficiency from the University of Sevilla, Spain. A Keynote speaker for Philadelphia's Abington High School 68th National Honors Society induction ceremony. In addition, inducted into the 2023 Hall of Fame for Business. Giving back to Abington Senior High School is very important to Mr. Blank. As such, he endows a scholarship each year for students that plan on majoring in a world language at the university level.
Hired bassist Garry Gary Beers of INXS.
https://www.youtube.com/watch?v=ieGjN5H4xPQ
https://youtu.be/vZGKNTVkroE
Dr. Thomas Trautmann, Get more, Richard Blank,Costa Rica's Call Center, Outsourcing, Telemarketing Call Centre, BPO, Nearshore Contact Center, Sales, Entrepreneur, B2B, Business, Podcast, Gamification,Leadership, Marketing, CX, Guest, Money, B2C education, BPO trainer,call centre, contact centre, contact center,trend, trending
Get more. A daily Business podcast by Dr. Thomas Trautmann. Joined by special guest Richard Blank.
Every decision is made by a human brain!
Learn the Science of Ethical Persuasion and discover how other people, entrepreneurs, business owners, CEOs experience life and their decision skills.
My name is Thomas Trautmann, providing you with unique content and services to Get More! is my goal.
Released Wednesday, 11th September 2024
Dr. Thomas Trautmann :
As an entrepreneur for years, I had many ups and downs, successes and failures, just like you, but I have a secret tool you don't have ... yet!
Following scientific studies in the fields of artificial intelligence, and an engineering degree, my career was oriented towards marketing and sales. After a few years, I became a Certified Neuromarketing Instructor, using the latest brain and decision-making science, improving my clients’ businesses’ marketing, sales and strategies.
During these few years teaching and conducting NeuroMarketing projects, I studied the differences between male and female brains to help me improve my relationship and my teachings. Thus was born the NeuroCouple concept, accompanied by my first book on the subject, helping women and men enjoy better relationships thanks to brain science.
Mr. Richard Blank holds a bachelors degree in Communication and Spanish from the University of Arizona and a certificate of language proficiency from the University of Sevilla, Spain. A Keynote speaker for Philadelphia's Abington High School 68th National Honors Society induction ceremony. In addition, inducted into the 2023 Hall of Fame for Business. Giving back to Abington Senior High School is very important to Mr. Blank. As such, he endows a scholarship each year for students that plan on majoring in a world language at the university level.
Hired bassist Garry Gary Beers of INXS.
https://www.youtube.com/watch?v=ieGjN5H4xPQ
https://youtu.be/vZGKNTVkroE
Dr. Thomas Trautmann, Get more, Richard Blank,Costa Rica's Call Center, Outsourcing, Telemarketing Call Centre, BPO, Nearshore Contact Center, Sales, Entrepreneur, B2B, Business, Podcast, Gamification,Leadership, Marketing, CX, Guest, Money, B2C education, BPO trainer,call centre, contact centre, contact center,trend, trending
Get more. A daily Business podcast by Dr. Thomas Trautmann. Joined by special guest Richard Blank.
Every decision is made by a human brain!
Learn the Science of Ethical Persuasion and discover how other people, entrepreneurs, business owners, CEOs experience life and their decision skills.
My name is Thomas Trautmann, providing you with unique content and services to Get More! is my goal.
Released Wednesday, 11th September 2024
Dr. Thomas Trautmann :
As an entrepreneur for years, I had many ups and downs, successes and failures, just like you, but I have a secret tool you don't have ... yet!
Following scientific studies in the fields of artificial intelligence, and an engineering degree, my career was oriented towards marketing and sales. After a few years, I became a Certified Neuromarketing Instructor, using the latest brain and decision-making science, improving my clients’ businesses’ marketing, sales and strategies.
During these few years teaching and conducting NeuroMarketing projects, I studied the differences between male and female brains to help me improve my relationship and my teachings. Thus was born the NeuroCouple concept, accompanied by my first book on the subject, helping women and men enjoy better relationships thanks to brain science.
Mr. Richard Blank holds a bachelors degree in Communication and Spanish from the University of Arizona and a certificate of language proficiency from the University of Sevilla, Spain. A Keynote speaker for Philadelphia's Abington High School 68th National Honors Society induction ceremony. In addition, inducted into the 2023 Hall of Fame for Business. Giving back to Abington Senior High School is very important to Mr. Blank. As such, he endows a scholarship each year for students that plan on majoring in a world language at the university level.
Hired bassist Garry Gary Beers of INXS.
https://www.youtube.com/watch?v=ieGjN5H4xPQ
https://youtu.be/vZGKNTVkroE
Dr. Thomas Trautmann, Get more, Richard Blank,Costa Rica's Call Center, Outsourcing, Telemarketing Call Centre, BPO, Nearshore Contact Center, Sales, Entrepreneur, B2B, Business, Podcast, Gamification,Leadership, Marketing, CX, Guest, Money, B2C education, BPO trainer,call centre, contact centre, contact center,trend, trending
Get more. A daily Business podcast by Dr. Thomas Trautmann. Joined by special guest Richard Blank.
Every decision is made by a human brain!
Learn the Science of Ethical Persuasion and discover how other people, entrepreneurs, business owners, CEOs experience life and their decision skills.
My name is Thomas Trautmann, providing you with unique content and services to Get More! is my goal.
Released Wednesday, 11th September 2024
Dr. Thomas Trautmann :
As an entrepreneur for years, I had many ups and downs, successes and failures, just like you, but I have a secret tool you don't have ... yet!
Following scientific studies in the fields of artificial intelligence, and an engineering degree, my career was oriented towards marketing and sales. After a few years, I became a Certified Neuromarketing Instructor, using the latest brain and decision-making science, improving my clients’ businesses’ marketing, sales and strategies.
During these few years teaching and conducting NeuroMarketing projects, I studied the differences between male and female brains to help me improve my relationship and my teachings. Thus was born the NeuroCouple concept, accompanied by my first book on the subject, helping women and men enjoy better relationships thanks to brain science.
Mr. Richard Blank holds a bachelors degree in Communication and Spanish from the University of Arizona and a certificate of language proficiency from the University of Sevilla, Spain. A Keynote speaker for Philadelphia's Abington High School 68th National Honors Society induction ceremony. In addition, inducted into the 2023 Hall of Fame for Business. Giving back to Abington Senior High School is very important to Mr. Blank. As such, he endows a scholarship each year for students that plan on majoring in a world language at the university level.
Hired bassist Garry Gary Beers of INXS.
https://www.youtube.com/watch?v=ieGjN5H4xPQ
https://youtu.be/vZGKNTVkroE
Dr. Thomas Trautmann, Get more, Richard Blank,Costa Rica's Call Center, Outsourcing, Telemarketing Call Centre, BPO, Nearshore Contact Center, Sales, Entrepreneur, B2B, Business, Podcast, Gamification,Leadership, Marketing, CX, Guest, Money, B2C education, BPO trainer,call centre, contact centre, contact center,trend, trending
Get more. A daily Business podcast by Dr. Thomas Trautmann. Joined by special guest Richard Blank.
Every decision is made by a human brain!
Learn the Science of Ethical Persuasion and discover how other people, entrepreneurs, business owners, CEOs experience life and their decision skills.
My name is Thomas Trautmann, providing you with unique content and services to Get More! is my goal.
Released Wednesday, 11th September 2024
Dr. Thomas Trautmann :
As an entrepreneur for years, I had many ups and downs, successes and failures, just like you, but I have a secret tool you don't have ... yet!
Following scientific studies in the fields of artificial intelligence, and an engineering degree, my career was oriented towards marketing and sales. After a few years, I became a Certified Neuromarketing Instructor, using the latest brain and decision-making science, improving my clients’ businesses’ marketing, sales and strategies.
During these few years teaching and conducting NeuroMarketing projects, I studied the differences between male and female brains to help me improve my relationship and my teachings. Thus was born the NeuroCouple concept, accompanied by my first book on the subject, helping women and men enjoy better relationships thanks to brain science.
Mr. Richard Blank holds a bachelors degree in Communication and Spanish from the University of Arizona and a certificate of language proficiency from the University of Sevilla, Spain. A Keynote speaker for Philadelphia's Abington High School 68th National Honors Society induction ceremony. In addition, inducted into the 2023 Hall of Fame for Business. Giving back to Abington Senior High School is very important to Mr. Blank. As such, he endows a scholarship each year for students that plan on majoring in a world language at the university level.
Hired bassist Garry Gary Beers of INXS.
https://www.youtube.com/watch?v=ieGjN5H4xPQ
https://youtu.be/vZGKNTVkroE
Dr. Thomas Trautmann, Get more, Richard Blank,Costa Rica's Call Center, Outsourcing, Telemarketing Call Centre, BPO, Nearshore Contact Center, Sales, Entrepreneur, B2B, Business, Podcast, Gamification,Leadership, Marketing, CX, Guest, Money, B2C education, BPO trainer,call centre, contact centre, contact center,trend, trending
Get more. A daily Business podcast by Dr. Thomas Trautmann. Joined by special guest Richard Blank.
Every decision is made by a human brain!
Learn the Science of Ethical Persuasion and discover how other people, entrepreneurs, business owners, CEOs experience life and their decision skills.
My name is Thomas Trautmann, providing you with unique content and services to Get More! is my goal.
Released Wednesday, 11th September 2024
Dr. Thomas Trautmann :
As an entrepreneur for years, I had many ups and downs, successes and failures, just like you, but I have a secret tool you don't have ... yet!
Following scientific studies in the fields of artificial intelligence, and an engineering degree, my career was oriented towards marketing and sales. After a few years, I became a Certified Neuromarketing Instructor, using the latest brain and decision-making science, improving my clients’ businesses’ marketing, sales and strategies.
During these few years teaching and conducting NeuroMarketing projects, I studied the differences between male and female brains to help me improve my relationship and my teachings. Thus was born the NeuroCouple concept, accompanied by my first book on the subject, helping women and men enjoy better relationships thanks to brain science.
Mr. Richard Blank holds a bachelors degree in Communication and Spanish from the University of Arizona and a certificate of language proficiency from the University of Sevilla, Spain. A Keynote speaker for Philadelphia's Abington High School 68th National Honors Society induction ceremony. In addition, inducted into the 2023 Hall of Fame for Business. Giving back to Abington Senior High School is very important to Mr. Blank. As such, he endows a scholarship each year for students that plan on majoring in a world language at the university level.
Hired bassist Garry Gary Beers of INXS.
https://www.youtube.com/watch?v=ieGjN5H4xPQ
https://youtu.be/vZGKNTVkroE
Dr. Thomas Trautmann, Get more, Richard Blank,Costa Rica's Call Center, Outsourcing, Telemarketing Call Centre, BPO, Nearshore Contact Center, Sales, Entrepreneur, B2B, Business, Podcast, Gamification,Leadership, Marketing, CX, Guest, Money, B2C education, BPO trainer,call centre, contact centre, contact center,trend, trending
John Lennon vocals from the first BBC version of 'Honey Don't' synchronized with the instrumental track of the 'Beatles For Sale' take.
And once again...all instruments and voices are REAL.
Only natural intelligence was used.
L Conde, september 2024.
Army Men: World War: Land Sea Air - 15
Mission: Battleship.
Operation: Seawolf.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar #Playstation1 #PSX # PS1 #EPSXE #PSP #ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir
Army Men: World War: Land Sea Air - 14
Mission: Out to Sea.
Operation: Seawolf.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP #ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir
Army Men: World War: Land Sea Air - 13
Mission: Steal a Boat.
Operation: Seawolf.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP #ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir
Army Men: World War: Land Sea Air - 12
Mission: Rescue the prisioners.
Operation: Dragonfly.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks and website for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP #ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir
Army Men: World War: Land Sea Air - 11
Mission: Prision Assault.
Operation: Dragonfly.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
#LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP #ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir
Army Men: World War: Land Sea Air - 10
Mission: Borrow a Copter.
Operation: Dragonfly.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks and website for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Army Men: World War: Land Sea Air - 9
Mission: Destroy Tan Stronghold.
Operation: Firestorm.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks and website for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Army Men: World War: Land Sea Air - 8
Mission: Tank Patrol.
Operation: Firestorm.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks and website for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Army Men: World War: Land Sea Air - 7
Mission: Take the Trenches.
Operation: Firestorm.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks and website for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Army Men: World War: Land Sea Air - 6
Mission: Save the Crew.
Operation: Phoenix.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks and website for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Army Men: World War: Land Sea Air - 5
Bomber. Operation: Phoenix.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks and website for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Army Men: World War: Land Sea Air - 4
Defend the Airfield. Operation: Phoenix.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Army Men: World War: Land Sea Air - 3
Take out Train. Operation: Steel Tiger.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Army Men: World War: Land Sea Air - 2
Race to the bridge. Operation: Steel Tiger.
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Army Men: World War: Land Sea Air - 1
Station Takeover. Operation: Steel Tiger
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
Follow us on our social networks and website for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar
In this sequel to World War, you are a Razo soldier of the Green Army in a fierce battle against your nemesis: the Browns. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrain. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred through plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War, which involve the player (as a green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Brown Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing: "We will defeat them on all fronts, returning force with force, whether by land, sea or air."
This game focuses solely on combat in the Plastic World, and most of the missions are based on WWII, some fans consider the World War games as prequels to the main games (Army Men). , Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a great emphasis on rapid combat and critical thinking, unlike Sarge's Heroes, the Player can use vehicles during campaign and has more realistic and gritty tone than many of Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: grenades, mortars, bayonet, howitzer, flamethrower, assault rifle, bazooka and twin .50 caliber machine guns.
- Command tanks (battle tanks), jeeps and boats when the situation requires a lot of firepower or greater mobility.
#ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #LandSeaAir #ArmyMen #ArmyMenWorldWar #WorldWar # Playstation1 #PSX # PS1 #EPSXE #PSP
Land Sea Air's multiplayer gameplay is slightly better than PS1's World War, only it still has a limited number of playable maps (5). It's the classic "Capture the Flag" of the enemy and take it to your base to win, regardless of whether you kill your opponent or not. In this case, a stage with a bridge in the middle and a town with many hideouts in the middle.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War games, and the original Army Men, involving the player (as a Green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Tan Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing, "We will defeat them on all fronts, returning bullets with bullets, whether by land, sea, or air."
In this sequel to Army Men World War, you are a soldier of the Green Army in the fierce battle against your nemesis: the Tans. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrains. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
This game focuses solely on the combat in the Plastic World, and most of the missions are based on World War II, some fans consider the World War games as prequels to the main games (Army Men, Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a heavy emphasis on fast-paced combat and critical thinking, unlike Sarge's Heroes, the player can use vehicles during the campaign and has a grittier and more realistic tone than many of the Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: Grenades, Mortars, Bayonet, Howitzer, Flamethrower, Assault Rifle, Bazooka and twin .50 caliber machine guns.
- Command tanks, jeeps, and boats when the situation calls for heavy firepower or increased mobility.
-------------------------
"The Army Men Videogames Channel" is a YouTube channel specializing exclusively in the Army Men franchise and thematic derivatives of it, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are Army Men game design, unique modifications of existing games and MODs for other games.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMen #WorldWar #LandSeaAir #ArmyMenWorldWar #ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #Playstation1 #PSX #PS1 #EPSXE #PSP
Land Sea Air's multiplayer gameplay is slightly better than PS1's World War, only it still has a limited number of playable maps (5). It's the classic "Capture the Flag" of the enemy and take it to your base to win, regardless of whether you kill your opponent or not. In this case, a stage with a bridge in the middle and a town with many hideouts in the middle.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War games, and the original Army Men, involving the player (as a Green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Tan Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing, "We will defeat them on all fronts, returning bullets with bullets, whether by land, sea, or air."
In this sequel to Army Men World War, you are a soldier of the Green Army in the fierce battle against your nemesis: the Tans. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrains. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
This game focuses solely on the combat in the Plastic World, and most of the missions are based on World War II, some fans consider the World War games as prequels to the main games (Army Men, Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a heavy emphasis on fast-paced combat and critical thinking, unlike Sarge's Heroes, the player can use vehicles during the campaign and has a grittier and more realistic tone than many of the Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: Grenades, Mortars, Bayonet, Howitzer, Flamethrower, Assault Rifle, Bazooka and twin .50 caliber machine guns.
- Command tanks, jeeps, and boats when the situation calls for heavy firepower or increased mobility.
-------------------------
"The Army Men Videogames Channel" is a YouTube channel specializing exclusively in the Army Men franchise and thematic derivatives of it, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are Army Men game design, unique modifications of existing games and MODs for other games.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMen #WorldWar #LandSeaAir #ArmyMenWorldWar #ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #Playstation1 #PSX #PS1 #EPSXE #PSP
Land Sea Air's multiplayer gameplay is slightly better than PS1's World War, only it still has a limited number of playable maps (5). It's the classic "Capture the Flag" of the enemy and take it to your base to win, regardless of whether you kill your opponent or not. In this case, a stage with a bridge in the middle and a town with many hideouts in the middle.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War games, and the original Army Men, involving the player (as a Green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Tan Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing, "We will defeat them on all fronts, returning bullets with bullets, whether by land, sea, or air."
In this sequel to Army Men World War, you are a soldier of the Green Army in the fierce battle against your nemesis: the Tans. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrains. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
This game focuses solely on the combat in the Plastic World, and most of the missions are based on World War II, some fans consider the World War games as prequels to the main games (Army Men, Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a heavy emphasis on fast-paced combat and critical thinking, unlike Sarge's Heroes, the player can use vehicles during the campaign and has a grittier and more realistic tone than many of the Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: Grenades, Mortars, Bayonet, Howitzer, Flamethrower, Assault Rifle, Bazooka and twin .50 caliber machine guns.
- Command tanks, jeeps, and boats when the situation calls for heavy firepower or increased mobility.
-------------------------
"The Army Men Videogames Channel" is a YouTube channel specializing exclusively in the Army Men franchise and thematic derivatives of it, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are Army Men game design, unique modifications of existing games and MODs for other games.
#ArmyMen #WorldWar #LandSeaAir #ArmyMenWorldWar #ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #Playstation1 #PSX #PS1 #EPSXE #PSP
Land Sea Air's multiplayer gameplay is slightly better than PS1's World War, only it still has a limited number of playable maps (5). It's the classic "Capture the Flag" of the enemy and take it to your base to win, regardless of whether you kill your opponent or not. In this case, a stage with a bridge in the middle and a town with many hideouts in the middle.
Campaign is the main mode of Army Men: World War - Land, Sea, Air. Set in a "realistic" environment like the previous Army Men World War games, and the original Army Men, involving the player (as a Green soldier) completing certain objectives that may involve intercepting vehicles, escorting friendly soldiers, and killing enemies on land, sea, or in the air. The plot begins with the Tan Army attacking the Green Army by air and then the Green Army taking revenge, with the narrator announcing, "We will defeat them on all fronts, returning bullets with bullets, whether by land, sea, or air."
In this sequel to Army Men World War, you are a soldier of the Green Army in the fierce battle against your nemesis: the Tans. Carefully guide your troops through a deadly barrage of enemy fire in 15 missions covering 5 different terrains. Only the best military minds will prevail in this fiery battle of ground infantry and armored units. There are plenty of weapons at your disposal: shoot with the howitzer, shred plastic with the twin .50 caliber machine gun, or silently stab the enemy with your sharp bayonet. Never before has a plastic war reached this size and scale.
This game focuses solely on the combat in the Plastic World, and most of the missions are based on World War II, some fans consider the World War games as prequels to the main games (Army Men, Army Men II and Toys in Space).
It was released for the PlayStation on September 20, 2000. The PlayStation version is a third-person shooter similar to Army Men 3D with a heavy emphasis on fast-paced combat and critical thinking, unlike Sarge's Heroes, the player can use vehicles during the campaign and has a grittier and more realistic tone than many of the Army Men Games.
- Wield a devastating arsenal of WWII weaponry including: Grenades, Mortars, Bayonet, Howitzer, Flamethrower, Assault Rifle, Bazooka and twin .50 caliber machine guns.
- Command tanks, jeeps, and boats when the situation calls for heavy firepower or increased mobility.
-------------------------
"The Army Men Videogames Channel" is a YouTube channel specializing exclusively in the Army Men franchise and thematic derivatives of it, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are Army Men game design, unique modifications of existing games and MODs for other games.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMen #WorldWar #LandSeaAir #ArmyMenWorldWar #ArmyMenWorldWarLandSeaAir #WorldWarLandSeaAir #Playstation1 #PSX #PS1 #EPSXE #PSP