Granny May becomes the city's newest bingo champion. WordGirl challenges her in a bingo tournament to confirm that she's given up her evil ways./Snazzy, cool, and sanitized Steve McClean, a new villain, appears in town. Dr. Two-Brains teams-up with WordGirl in order to defeat Steve McClean, restore order, and reclaim his status as the city's number one villain.
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The opening to The Little Muppet Monsters Digimon My Little Pony Magical Doremi Kocchi Muite! Miiko Hour! Given that Toei Animation animated all of these shows (especially the animated segements of the short-lived Little Muppet Monsters!), this one's a fun one to do and gives me the excuse to try out my Corner Pin effect!
A show cause notice is a formal document issued by an authority, typically an employer, government agency, or institution, asking an individual or entity to explain or justify their actions or behavior. It is usually given when there is a violation of rules, policies, or expectations, and the recipient is required to "show cause" as to why disciplinary action should not be taken against them. The notice specifies the alleged violation, gives a deadline for the response, and outlines potential consequences if the explanation is unsatisfactory. It serves as a way to ensure transparency and fairness in addressing potential misconduct or non-compliance.
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Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandpit and uses a rocket to go to the coordinates where Vikki was taken....
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is f
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro sent an ultimatum to the Green nation: "Surrender or be destroyed." The only option for the Greens is for Hawk to destroy the last remaining portal in the most guarded corner of Fort Plastro. Hawk finally manages to use the portal after fighting his way through an epic one man battle...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro sent an ultimatum to the Green nation: "Surrender or be destroyed." The only option for the Greens is for Hawk to destroy the last remaining portal, but there is a problem: this remains in the most guarded corner of Fort Plastro...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast