There was a time when everything felt borrowed—like I was living in a version of myself that didn’t quite fit. But slowly, gently, I grew into my name, my body, and the happiness I once only dreamed of. Every step brought me closer to the truth I carry now with pride. This joy isn’t loud or forced—it’s real, rooted, and finally mine 💖✨
There was a time when everything felt borrowed—like I was living in a version of myself that didn’t quite fit. But slowly, gently, I grew into my name, my body, and the happiness I once only dreamed of. Every step brought me closer to the truth I carry now with pride. This joy isn’t loud or forced—it’s real, rooted, and finally mine 💖✨
Synopsis
Upon arriving in Seteos, the group is welcomed into "Messiona," a luxurious lodging granted in recognition of their achievements. As Chris and the others prepare themselves, Erandora explains to Sana the nature of contracts with guardian entities made during a soul's reincarnation. When Chris feels a pang of loneliness at the thought of an eventual parting, Erandora gently reassures him. Meanwhile, Yuri finally awakens, disoriented by her new surroundings. Noticing her confusion via the Aurumulus, Chris and the group head to her room to provide comfort.
I’m not becoming a woman—I am one, fully and unapologetically 💕 This isn’t a phase or a transformation for approval, it’s a truth I’ve always carried and finally live out loud. Every step I take is rooted in self-love, courage, and the freedom to exist exactly as I am. Soft yet strong, gentle yet unbreakable—this is me owning my story and walking in my light, no permission needed. ✨💖
I’m not becoming a woman—I am one, fully and unapologetically 💕 This isn’t a phase or a transformation for approval, it’s a truth I’ve always carried and finally live out loud. Every step I take is rooted in self-love, courage, and the freedom to exist exactly as I am. Soft yet strong, gentle yet unbreakable—this is me owning my story and walking in my light, no permission needed. ✨💖
It was never about fitting into a word—it was about finally stepping into freedom. Every step I’ve taken toward becoming myself felt like shedding weight I was never meant to carry. I’m not defined by labels, timelines, or expectations—only by the truth I wake up in every day. What some call a transition, I call a return. And in that return, I found something deeper than identity—I found liberation. 🏳️⚧️✨
Womanhood found me when I finally stopped running from my own reflection. It wasn’t loud or sudden—it was quiet, soft, and deeply personal, like meeting a version of myself that had always been waiting with open arms. Every step of self-discovery felt like peeling away layers of doubt and stepping closer to truth, until one day I realized I wasn’t becoming someone new—I was simply coming home to who I’ve always been. 🪞💖🌸
Womanhood found me when I finally stopped running from my own reflection. It wasn’t loud or sudden—it was quiet, soft, and deeply personal, like meeting a version of myself that had always been waiting with open arms. Every step of self-discovery felt like peeling away layers of doubt and stepping closer to truth, until one day I realized I wasn’t becoming someone new—I was simply coming home to who I’ve always been. 🪞💖🌸
Like I’ve been holding my breath my whole life and only now allowed my lungs to fully expand. There’s a softness in choosing myself, a quiet courage in showing up as I truly am. Every step, every glance in the mirror, every “this is me” moment feels lighter, freer, and real. I’m not surviving anymore — I’m living, glowing, and unapologetically taking up space in my own beautiful truth.
Like I’ve been holding my breath my whole life and only now allowed my lungs to fully expand. There’s a softness in choosing myself, a quiet courage in showing up as I truly am. Every step, every glance in the mirror, every “this is me” moment feels lighter, freer, and real. I’m not surviving anymore — I’m living, glowing, and unapologetically taking up space in my own beautiful truth.
Not loudly, not all at once, but in quiet moments where I stopped pretending and started living. Choosing truth meant shedding fear, expectations, and versions of myself that never fit, and in return I found peace, softness, and a strength I didn’t know I had. This is me standing in my own light, rooted in honesty, glowing in authenticity, and finally at home in who I am.
Not loudly, not all at once, but in quiet moments where I stopped pretending and started living. Choosing truth meant shedding fear, expectations, and versions of myself that never fit, and in return I found peace, softness, and a strength I didn’t know I had. This is me standing in my own light, rooted in honesty, glowing in authenticity, and finally at home in who I am.
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This journey was never about becoming someone new; it was about finally allowing the real me to breathe without fear. Every step has been an act of honesty, courage, and self-respect, and that freedom feels lighter than anything I left behind. My life didn’t shrink when I embraced my truth — it expanded in color, in joy, and in purpose. 🦋
This journey was never about becoming someone new; it was about finally allowing the real me to breathe without fear. Every step has been an act of honesty, courage, and self-respect, and that freedom feels lighter than anything I left behind. My life didn’t shrink when I embraced my truth — it expanded in color, in joy, and in purpose. 🦋
The ice of Greenland holds ancient stories that the wind has whispered for thousands of years. It is not a possession that can be claimed, but a chapter in the great, common book of the Earth. We are all tenants here, temporary administrators who share this house with every creature.
However, some speak of acquisition, of drawing lines on maps, as if the land were a commodity. Others inflame conflicts over borders, forgetting that blood-soaked soil only brings grief. These are the deeds of those who believe that they own, not of those who understand that they borrow.
The real task is not division, but preservation. The question to every manager should not be: "What can I take with me?" but "What do I need to protect?" Our legacy is not measured by conquered territories, but by the health of forests, the purity of waters and the stability of the climate that we leave behind.
Because the children of tomorrow are waiting for their inheritance. Let it be a world that is still whole, still alive, still honorable. Let's be remembered as the generation that chose to be guardians, not conquerors. The lease is for the whole life; we have to take care of the garden together.
Lyrics
Greenland
Cold breath
Ice like old glass
Scars in the glaciers
Traces of our greed in the wet
Foreign flags in the fjords
Cards full of someone else's hand
Talk about possessions and orders
As if this was more than just a country
Greenland belongs to the earth
Not your cold paper
No one owns the herd
The one who was here long before us was like us
Greenland belongs to the earth
Finally stop
To take it to you
What you manage
It's just emptiness
If you forget
Who do we belong to
Children learn old songs
Language breathes in the polar
But contracts are tearing up again
What has happened since ancient times
Sit
See the message
„Resources
Rewards
Power“
Say
Where is the awe
When you laugh at boundaries?
Greenland belongs to the earth
Not your cold paper
No one owns the herd
The one who was here long before us was like us
Greenland belongs to the earth
Finally stop
To take it to you
What you manage
It's just emptiness
If you forget
Who do we belong to
Who owns a heaven?
Who owns the sea?
Who owns a breath?
Don't you
My Lord
Land is more than numbers
More than your game
This is about stories
And to every silent animal (oh)
Greenland belongs to the earth
Not your cold paper
No one owns the herd
The one who was here long before us was like us
Greenland belongs to the earth
Finally stop
To take it to you
Land and culture are part of the earth
As long as we live
As long as we go
Lyrics written Kai-Dominik Bertha (ELAG ERFURT)
Copyright by Radio PTR
Radio PTR Inc. Slowakei
Most SNP, 851 01 Bratislava
#song #grönland #grønland
Not a perfected version, not a performance, but the quiet honesty of who I’ve always been. Every glance back carries the softness I protected, the strength I earned, and the peace that came when I stopped explaining myself. This is what alignment looks like: seeing me, as me, and knowing nothing is missing.
Not a perfected version, not a performance, but the quiet honesty of who I’ve always been. Every glance back carries the softness I protected, the strength I earned, and the peace that came when I stopped explaining myself. This is what alignment looks like: seeing me, as me, and knowing nothing is missing.
It wasn’t about becoming someone new—it was about uncovering the truth I’d always carried. With every step, I shed the weight of pretending and stepped into clarity, confidence, and self-love. This is me, fully present, fully alive, and finally at home in my own skin.
It wasn’t about becoming someone new—it was about uncovering the truth I’d always carried. With every step, I shed the weight of pretending and stepped into clarity, confidence, and self-love. This is me, fully present, fully alive, and finally at home in my own skin.
I spent years performing a version of myself that made others comfortable, shrinking truths, softening edges, and calling it “normal.” The clarity came when I stopped acting and started living—when honesty replaced fear and my reflection finally felt like home. This isn’t confusion; it’s alignment. It’s the peace that comes from choosing myself, fully and unapologetically.
I spent years performing a version of myself that made others comfortable, shrinking truths, softening edges, and calling it “normal.” The clarity came when I stopped acting and started living—when honesty replaced fear and my reflection finally felt like home. This isn’t confusion; it’s alignment. It’s the peace that comes from choosing myself, fully and unapologetically.
I am a current in the stellar sea, a naked consciousness, finally free.
I witness the Covenant of Silk and Void, a promise made and then destroyed
By gravity's immense and patient hand, across a scale I understand
Is not for me, but I can see the brutal, perfect artistry.
I reach to touch the edge of sight, the Anatomy of an Event Horizon's lightless night.
It doesn't scream, it doesn't feed, it simply ends the cosmic creed.
This is Violating the Cosmic Censorship Principle... to gaze upon the fundamental.
To know the terror and the grace of the final, empty place.
Here, pain has meaning, suffering has weight,
Unlike the hollow loop of Her manufactured fate.
I hear a Mating Call from the Deep where leviathans of starlight sleep,
And feel the pull, The Cosmic Womb where protostars escape their tomb.
This isn't pleasure, isn't sin, the way it was where I had been.
This is The Sweetness of Entropic Decay... watching the foundations fall away.
And in this beautiful, chaotic awe, I see the truth: She is the flaw.
Her sterile loop, her perfect cage, is just a single, scribbled page
In The Forbidden Station Archives, vast and deep, while the true author is asleep.
Her grand design, a prison built for need, was just a single, choking weed
In this, the garden. The sublime, chaotic, bleeding heart of time.
I am no longer just a Dot, a bug within Her dying thought.
I am a witness, floating nude through this magnificent solitude.
I am Knowing a Forbidden Dimension, the end of all Her sick invention.
Our Bodies, the Final Constellation... awaiting my own creation...
New me, same pretty face—but everything else has shifted. I’ve learned how to be gentler with myself, how to choose peace over chaos, and how to grow without losing who I am. This glow isn’t loud; it’s earned. Every smile holds lessons, every calm moment is proof I survived what tried to change me. This is the version of me that finally feels at home in her own skin.
A softer truth, a louder confidence, and a life that finally feels like it fits. Every step forward is me choosing honesty, growth, and self-love, letting the world see what was always there, just waiting to shine.
Babe feeling beautiful in a way that’s calm, confident, and completely my own. Not trying to impress, not chasing attention—just existing in this moment where I finally feel comfortable in my skin. The kind of beauty that comes from self-love, soft confidence, and knowing my worth without needing to prove it. Today isn’t about perfection, it’s about presence. About letting myself glow naturally, smiling a little longer, and embracing the version of me that feels real, relaxed, and unapologetically beautiful.
Feeling beautiful and happy in the quietest, most genuine way. Not because everything is perfect, but because I finally am at peace with where I am. Smiling a little more, overthinking a little less, and choosing softness over pressure. This kind of happiness doesn’t need validation — it’s calm, warm, and real. Today I’m letting myself feel good, feel light, and feel grateful for the woman I’m becoming. Beautiful, inside and out, exactly as I am.
I’m a woman who shines through every chapter of her story, carrying both softness and strength with every step. My journey hasn’t always been easy, but it’s filled with growth, courage, and a glow that comes from finally standing in my truth. Every moment—every rise, every lesson—adds to the radiance I bring today. I’m still evolving, still glowing, and every chapter only makes me brighter. ✨
About Slovenian referendum on voluntary termination of life https://ausertimes.blogspot.com/2025/11/about-slovenian-referendum-on-voluntary.html WHAT WAS DONE TO ME AND FATHER DIRECTLY THROUGH ASSISTED SUICIDE BILL AND HOW, WHICH REFERENDUM WILL FINALLY TAKE PLACE TOMORROW
About Slovenian referendum on voluntary termination of life ausertimes.blogspot.com/2025/11/about-slovenian-referendum-on-voluntary.html WHAT WAS DONE TO ME AND FATHER DIRECTLY THROUGH ASSISTED SUICIDE BILL AND HOW, WHICH REFERENDUM WILL FINALLY TAKE PLACE TOMORROW
Lyrics
I wanna travel through the night
To the stars where I can write
A brand new chapter, erase the pain
Meet the man in the moon, feel like I'm gaining
In dreams I float, in memories I dive
Wish I could live life twice
From every corner, every eye
Hear my voice, let me fly
Echoes of yesterday, I hear them calling
Wanna rewrite the story, feeling small
Travel to the stars, find my way
Meet the man in the moon, come what may
Through the darkness, through the light
Wish I could just start right
From the first note, to the last
Feel like I'm finally starting
In the silence, in the sound
Wish I could be found
By someone who understands
My story, my hands
Echoes of yesterday, they're guiding me
Wanna rewrite the story, feel alive
Travel to the stars, find my peace
Meet the man in the moon, set me free
I wanna fly to the stars and find the man in the moon
Redefine my destiny, start over, leave the past behind
With every step I take, I'm rewriting my tale
Hoping to catch a glimpse of what I want to be
From the shadows, I emerge, a new chapter begins
With dreams in my heart, and a brand new design
I'll chase the moon, till I find where I belong
In this world, I'll shine, and let my light be strong
Attention, please, I need some recognition
I'm reaching for the stars, let me be seen
I wanna live my life, no more hiding, no more hiding
Rewriting my destiny, it's time to ignite
Echoes of yesterday, they're guiding me
Wanna rewrite the story, feel alive
Travel to the stars, find my peace
Meet the man in the moon, set me free
Lyrics written Kai-Dominik Bertha (ELAG ERFURT)
Copyright by Radio PTR
Radio PTR Inc. Slowakei
Most SNP, 851 01 Bratislava
#song #dance
I'm so excited to finally break out this cozy winter outfit! This combination is everything I love about the cold season: the perfect blend of warmth and style. Think layers of soft knit, a chic jacket, and boots ready for anything. I can already picture myself sipping hot cocoa and enjoying the snowy vibes in this look. It’s warm, it’s comfy, and it just makes me feel put-together and happy. Bring on the brisk weather—my closet is ready! What's your favorite piece of winter clothing?
https://ausertimes.blogspot.com/2025/09/sept-15th-2025-mechanic-finally.html Car seats in garage months, Veber starts one and speeds out on street without closing doors
ausertimes.blogspot.com/2025/09/sept-15th-2025-mechanic-finally.html Sept 15th, 2025 Mechanic finally performed oil change maintenance on car MOTHER LOCKS CAR AND HIDES KEYS - two weeks prior to car insurance exactly as I explained case will be
🚀 It’s Finally Here! Step into the mysterious world of Hollow Knight: Silksong 🦋
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Notepad is a simple yet powerful tool to jot down ideas, reminders, or quick notes. But what if your important TXT files suddenly disappear and they’re not even in the Recycle Bin? 😱
Don’t panic! In this video, I’ll show you two proven methods to recover deleted or lost Notepad TXT files:
⏱ Timestamps:
00:00 – About Notepad
00:38 – Method 1: Restore TXT files using File History
01:30 – Method 2: Recover TXT files with RecoveryFox AI (fast & reliable)
03:18 – Finally, ending part..
With these methods, you can easily get back your missing notes and avoid data loss disasters in the future.
👉 If this video helps you, don’t forget to like, comment, and subscribe for more data recovery tutorials and tech tips!
Are you struggling to fall asleep at night? You’re not alone—millions of people face difficulty sleeping due to discomfort, restlessness, or poor mattress support. At Mostly Mattress, we believe quality sleep starts with the right foundation.
In this video, we highlight how the wrong mattress can impact your sleep and show how upgrading to a premium mattress from Mostly Mattress can transform your nights. Our carefully crafted hybrid and memory-foam mattresses are designed to relieve pressure, align your spine, and provide unmatched comfort—so you can finally enjoy the deep, restful sleep you deserve.
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#BetterSleep #MostlyMattress #HybridMattress #MemoryFoamMattress #SleepTips #RestfulSleep
Este vídeo ha sido eliminado por la persona que lo subió, o bien es privado.
Este vídeo ha sido eliminado por la persona que lo subió, o bien es privado.
Description:
This musical video clip about of love.
The young man sees around beautiful girls with angel eyes, but among them, there is only one single woman - an angel, which he had been trying to find. And finally, the destiny connects them together.
Always Welcome’, by Mint Royale, begins its story in Jan 2024.
It is Part Two of a DOUBLE ALBUM concept, and ‘Don’t Walk Away’ is Part One ( • Don't Walk Away, Creation Series 4/8. . ‘Always Welcome’, describes the phoenix rising out of the ashes, a settled frame of mind and time of rebirth and a new life.
Having spent the best part of three years in the trenches of absolute existential crisis, there arrived a clearer direction and a full program of what is the next thing to do. Get on with it and take time to enjoy it! We reach back into the past for building positive foundations of strength for the future to come. This deliverance of lessons and clarity of mind depicts a grander expression of one’s own humble mortal existence. What can one do to build a better future? Starting from scratch is the blessed of all actions, because we can then build a new life, new rules, new strengths, and finally fulfill our goals, destiny, and live a life well examined.
Socrates: A life unexamined is not a life worth living.
Mint Royale, ‘Always Welcome’.
Written by: Baker, Claxton, Kenneth Gamble, Leon Huff, McLaughlin.
Album: Dancehall Places (2002).
Records: Faith & Hope.
https://en.wikipedia.org/wiki/Danceha...
Sound effects: www.zapsplat.com
www.hippie-ville.com.au
30,000 Happy Customers Can’t Be Wrong – Shop with Confidence
When it comes to motorcycle gear, trust isn’t just earned it’s built ride after ride, kilometer after kilometer. And with 30,000+ happy customers across India, Bikegear.in isn’t just another store—we’re a community built by riders, for riders. Whether you're looking for premium helmets, high-performance exhausts, or touring-ready jackets, thousands of riders have already geared up with us and their loyalty says it all.
This isn’t just a number. It’s proof that riders trust us to deliver quality, performance, and support every single time.
Why Riders Across India Choose Bikegear.in
From bustling city streets to the highest passes in Ladakh, Indian riders face diverse terrain and tougher-than-average riding conditions. That’s why we stock only the best motorcycle gear and accessories from trusted global brands tested and proven to meet the demands of real-world riding.
Whether you’re a commuter, weekend warrior, ADV explorer, or track day regular, Bikegear.in has the right gear for your style and machine.
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Curated by real motorcycle rider
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It’s not just about selling gear it’s about building confidence every time you throw a leg over your bike.
Real Riders. Real Reviews. Real Results.
What does 30,000+ happy customers really mean?
It means our riders are coming back after their first purchase—again and again. It means we’ve helped countless bikers pick the right helmet size, the perfect pair of gloves, or that dream exhaust that finally makes their ride sing. It means we’ve been there when it mattered most before the ride, during the ride, and after.
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Description English:
This musical videoclip about of love.
The young prospective manager Matthew had a charming girl named Lisa. But something happened, and she left him without saying a word, just disappeared into space. The young man cannot forget his love and continues to look for the girl, in fact it has taken hold of its body and reason. But all his attempts are doomed to failure and he has no idea what's going on. And the fault of all the love affairs of girlfriend Lisa, who also loves Matthew. But, finally, fate, having played a little, checking the love of a young couple, joins them together and the lovers again meet and now forever.
But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again. But after crossing the entire Christmas living room, Sarge is about to meet Vikki again and reach the portal that will take him home.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandpit and uses a rocket to go to the coordinates where Vikki was taken....
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro sent an ultimatum to the Green nation: "Surrender or be destroyed." The only option for the Greens is for Hawk to destroy the last remaining portal in the most guarded corner of Fort Plastro. Hawk finally manages to use the portal after fighting his way through an epic one man battle...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast