ABOUT TRUMPARTHEID:
About mighty Trumpartheid MAGA movement MAKE AMERICA RIGGED CORRUPT and trade wall for constitutional republic
Southern wall sure was necessary, but people traded(its what democrats caused) southern wall for US Constitution/ republic. Next great thing for USA as already is, is a dictatorship through domestic terrorism(attack on him, national guard etc) we see Trump is enforcing and a reign of wars - with nothing left to people other than bent down on knees infront of one as Trump is demonstrating us using Mark Kelly and corrupt Northwestern university. They are tutoring obedience/ silence/ compliance. America silently already entered Israeli apartheid MODE inside USA - they just don't want to confirm it. Jews are right at the top of TRUMP corruption chain from senators to judges etc. Its a coup d'état, people won't admit. The one who made Trump are Democrats - Biden/Schumer etc. 100%. FBI/CIA Secret Service got their hands free to do as pleased for Trump sake. He'll crown himself if things go this way - like Putin did.
Thats why I always tutored you all when it comes to politics - do not take whats not yours. Respect people and laws and support laws including and specially immigration laws. Its not only you, but many others who depend on them regardless of your political orientation or racial/ethnic background. Its exactly weapon democrats handed to Trump - failed and deliberately jammed immigration policy which is even supported by some hotheads with goal to cause as much harm to American workers(families) as possible. And now you have it - southern wall for US Constitution/ republic.
Jews and Donald Trump as Trump stated due to all crucial positions Jews hold in USA - were made for one another. Trump named Jews on his way to crown as the most important ingredient(essential) of organised corruption, and so it is. Trump was not hiding his intentions in our house located overseas. A match in heaven approved by British, Dutch, and other royals.
70.000 Palestinians murder with over 20.000 children. 170.000+ wounded, million + expelled from Gaza which already was turned into rubble with assistance of Biden....and still going strong. Till you wake up in a totally different country where your only court/DOT will be Trump. USA today already very much reminds of Israel - not viceversa as case should be. Israel is an apartheid state where only Jews really exist. That is case also in US - more and more so. United we stand divided we fall applies to all Americans except Jews, but Jews profited from the phrase the most. United on paper yes - apartheid in USA alone more and more. Eaten on in and out. Eaten by enemy from within. Sold through democratic party southern border wall.
The southern wall was necessary only because of one single thing - and thats because of uncontrolled Mexican immigration on their borders thus sipping in US all sorts of immigrants from South Central Americas and rest of the world as is the case. The job democrats didn't and wouldn't take on in order to strengthen US even further - allowing all sorts of people to get in through airports etc undocumented going after very core immigration law which destroyed numerous hard working American taxpayers who in no way could complete with undocumented workforce while turning streets into organised crime. Instead of jobs/prosperity, America opted for jobless more and more wars conflicts Trumpartheid - end of America
Aug. 11th, 2025 Yet another CYBERATTACK FROM NOVO MESTO POLICE STATION as was promised case will be http://ausertimes.blogspot.com/2025/08/aug-11th-2025-yet-another-cyberattack.html
cyberattack, cyber attack, police, BOŽIČNIK, IGOR JURŠIČ,
July 14th, 2025 Local police cyberattack on me at 0315am hours https://ausertimes.blogspot.com/2025/07/july-14th-2025-local-police-cyber.html
cyber attack, police attack, policija novo mesto,
Todos Fomos Transfectados & Contaminados Com Uma Nano-tecnologia auto-montante
► Toda a humanidade já foi contamindada e transfectada por um programa trans-humanista dos banqueiros, uma máfia tecnológica de Tecnocracia, um programa de trans-humanismo dos verdadeiros nazistas que mudaram toda a história e estão enganando a humanidade com um tal 'vírus' 'covid' que nem existe.
♦ A Dra. Ana Mihalcea explica neste vídeo a nano-tecnologia transfectante, o hidrogel da DARPA dos Morgellons e como se remover isso do corpo humano.
► Parte do vídeo original foi colocado neste segmento. Veja o vídeo original para ver todos o conteúdo e traduza para o Português. O vídeo original pode ser visto aquí:
Parte 1
https://video.fc2.com/content/20250623TJ3nf9ct
A Parte II deste vídeo pode ser vista aquí:
https://video.fc2.com/content/20250623KYBGtMLg
A Parte III deste vídeo pode ser vista aquí:
https://video.fc2.com/content/20250623z24kbr3P
Evidência de um crime contra a humanidade
Parte 1:
https://video.fc2.com/content/20250609KL2Fge2N
Visto em alta resolução aquí:
https://adilo.bigcommand.com/watch/4lnO_226
A Parte 2 pode ser vista aquí:
https://video.fc2.com/content/20250609s6aUfLYd
E a parte 2 pode ser vista em alta resolução aquí:
https://adilo.bigcommand.com/watch/eAlAuiGM
♣ Estes dois vídeos acima apresentam uma pesquisa científica escrita e publicada, que depois foi perseguida e removida do local da publicação.
∆ A grande indústria farmacéutica criminosa detém tanto poder que conseguiu e consegue remover pesquisas como estas dos servidores. No entanto, encontramos uma cópia da pesquisa publicada neste site:
https://web.archive.org/web/20250608172819/https://repository.lincoln.ac.uk/articles/journal_contribution/What_is_in_the_so-called_COVID-19_Vaccines_Part_1_Evidence_of_a_Global_Crime_Against_Humanity/24398872?file=44751043
O Artigo Original:
https://repository.lincoln.ac.uk/articles/journal_contribution/What_is_in_the_so-called_COVID-19_Vaccines_Part_1_Evidence_of_a_Global_Crime_Against_Humanity/24398872?file=44751043
♠ O arquivo em inglês pode ser baixado e lido. Como o artigo é de alguns anos atráz, ela não considera as pesquisas e as evidências mais recentes que comprovam a existência do óxido de grafeno nas injeções 'covid', como o montante de pesquisas novas que demonstram os tipos de nano-tecnologias nas tais 'vacinas' falsas 'covid', que na verdade são armas bio-químicas, de radiação, de destruição em massa. Trata-se do maior crime de todos os tempos contra a humanidade, com todos os governos, a mídia de todos os países involvidos, segundo este e outros artigos que temos publicados.
► Para os nossos alunos: Vejam também os nossos outros vídeos que explicam, em uma série de vídeos, as nano-tecnologias nestas tais 'vacinas' 'covid'.
♦ Temos um Protocolo de Tratamento Completo, para tantos os 'vacinados' como os não 'vacinados', usando um Protocolo Orto-molecular de 11 dias, baseado na tecnologia Rife, equipamentos de plasma, escalares, de PEMF, eletródotos, que fazem o diagnóstico e tratamento.
► Esta tecnologia & os tratamentos, conhecimentos que temos em mãos servem para se remover o óxido de grafeno, a Luciferase, os Pontos Quânticos, os mesogênios e as tecnologias de polímeros.
♠ Dispomos também de uma tecnologia espacial, que diagnostica e trata o Campo Bio-energético humano e consegue limpar o corpo da sugeira das 'vacinas' falsas, de forma incrível. Esta tecnologia usa de tecnologias foto-quânticas, radiestesia remota, análise de võz do tipo polígrafo e a IA para gerar relatórios 3D precisos do corpo humano. Se diagnóstica a parte emocional, mental, psicológica e como isso está afetando a saúde de orgãos do corpo.
Com esta tecnologia,
♣ Se analiza os chakras, os meridianos, com análises de sangue precisos, hemograma completo do sangue e teste do tipo D-dimer, que detecta coagulações no corpo. Se sabe a condição de todos os orgãos internos do corpo, da parte química e hormonal da pessoa. Já na primeira sessão, se faz um diagnóstico e tratamento da condição. E alí damos uma previsão de quanto tempo será necessário para o tratamento. A maioria das condições de doença se resolve em 3 mêses. O tratamento é feito e pago de forma mensal.
Para saber mais, fazer um curso conosco, escreva para dnaremoto@proton.me
Morgellons – Patógenos nas máscaras, nas 'vacinas' falsas 'covid', nos chemtrails e mais – Um Ataque Militar Sobre o Planeta
VÍDEO PARTE 1:
https://video.fc2.com/content/20250525g7MYYZ54
∆ Os militares de todos os países foram tomados e estão sendo controlados pela máfia bancária Rothschield, que também tomou conta dos governos de todos os países do mundo, por intermédio da FRAUDE ELEITORAL.
► Esta fraude das urnas foi bem pesquisada e relatada pelo grupo Americans for Innovation e a American Intelligence Media.
♣ Esta fraude se iniciou com a Smart-matic na Venezuela (implantado no Brasil por Lula) e agora se estende a todas as urnas eletrônicas no mundo. A Sequioa, ES&S, Dominion e TODAS as urnas eletrônicas em todo o mundo estão sendo defraudadas pelo sistema Federal Bridge Authority, que certifica as chaves criptográficas da internet. Elas passam por servidores da Microsoft e de outras empresas que estão localizadas em outros países. Estes HUBs fornecem as chaves a todo o mundo - as chaves PKI. Tem uma chave pública e uma chave privada. Porém, as agências de inteligência, a Hillary, tiverem acesso pleno a estas chaves desde 2000 pra cá. Assim, todo os tráfego na internet é monitorado, descriptografado na hora por esta mesma máfia. Vejam os relatórios da American Intelligence Media & da Americans for Innovation para maiores detalhes, e este site/ links:
https://steemit.com/qanon/@motherlibertynow/the-n-w-o-dragon-fly-global-elections-rigging-network-and-attack-upon-the-planet-explained
♠ Esta mesma máfia da fraude eleitoral também fabricaram a tal 'pandemia' falsa do tal 'covid', que é na verdade UM GRANDE ENVENENAMENTO. Vejam o nosso PDF onde analizamos 100 sintomas do tal 'covid' e descobrimos que TODOS eles são sintomas de um envenenamento, não de um tal 'vírus' 'covid'.
♦ E em outro PDF, analizamos 100 tratamentos contra o tal 'covid' e descobrimos que TODOS eles, sem excessão, são tratamentos contra o envenenamento, e não contra um tal 'vírus' 'covid' que o Dr. Stefan Lanka, em uma pesquisa bem feita, comprovou NÃO EXISTIR. E eles estavam envenenando as pessoas nos hospitais com o REMDESIVIR - VEKLURY, MIDOZALAM, que destroe os rins de uns 45% dos pacientes, e mata eles. Os que não matavam com o Remdesivir, matavam nos ventiladores nos hospitais, que viraram fábricas de morte do Dr. Fauci, no mundo inteiro.
OS CHEMTRAILS, OS METAIS PESADOS, OS MORGELLONS E UM ATAQUE GLOBAL CONTRA A POPULAÇÃO DO MUNDO
► Este ataque sobre a população é constituido pelos Morgellons, um projeto do Pentágono, do DOD Americano, dos militares e do complexo militar industrial comandado pelos EUA e pela Inglaterra e os seus banqueiros Rothschild na Fleet Street.
♣ O centro de atuação deles é pelo MOSSAD e pelas 5 agências de inteligência do mundo. Eles controlam a religião, a política, as polícias, os tribunais de todos os países. Com o poder que detem, controlam a medicina, a indústria farmacéutica, as universidades, o sistema SUS no Brasil. Estão implementando um programa ilegal e criminoso, militar, de ataque sobre a população mundial.
♠ Para os Morgellons se formarem no corpo humano e se proliferarem e reproduzirem, dependem dos metais pesados que são dispersos via os chemtrails e são colocados nas tais 'vacinas' falsas, que são na verdade armas bio-químicas e de radiação, de destruição em massa, proibidas segundo todas as leis, convenções e tratados internacionais. Vejam as leis internacionais explicadas no documento da Dra. Anna de Bruisset, que explica que é um crime de guerra se obrigar, coagir, intimidar alguém a receber uma intervenção médica á força. Então, o SUS, o ministério público, os agentes de assistência social no Brasil que estão coagindo as pessoas com multas e punições, atacando os pais que não querem estes venenos nos filhos, estão comentendo um crime hideondo internacional de guerra. Todos eles precisam serem processados no tribunal internacional por estarem cometendo um crime hideondo de guerra a nível internacional!
♦ Esta tecnologia dos Morgellons usam CDB - cross - domain bacteria, bactérias de micoplasmas militarizados, DNA de insetos, campos escalares de ataque, programas de luz, tudo imbutido nos Morgellons e nos chemtrais, que se comunicam um com o outro. Os feixes jogados nos chemtrails criam os campos de plasma e campos escalares. Estes se comunicam com os Morgellons no corpo das pessoas, que trabalham com a tecnologia dos Pontos Quânticos nas tais 'vacinas' falsas, que são na realidade armas bio-químicas de destruição em massa.
╬ Os morgellons usam DNA de insetos e tem uma pontinha de luz, que mede o DNA humano e envia a informação á núvem, para a intelligência artificial, que comanda o programa Sentient - um clone de todo o ser humano, para os controlar. Então, os tais 'testes' de nariz PCR falsos e as máscaras azuis, verdes, brancas da China estavam todos contaminados com estes Morgellons e com esta nano-tecnologia robôtica, um programa de alteração genética e de trans-humanismo. E estes Morgellons causam o tal 'covid', causam a fibriomialgia, a doença da vaca louca no cérebro, o spongiform encephalitis. O cérebro vira uma esponja devido as proteínas mal dobradas que vão se formando.
Morgellons – Patógenos nas máscaras, nas 'vacinas' falsas 'covid', nos chemtrails e mais – Um Ataque Militar Sobre o Planeta - Parte II - com apenas alguns comentários
https://video.fc2.com/content/20250603GFCcgPXX
► Venha fazer um curso conosco sobre estas nano-tecnologias nas tais 'vacinas' 'covid' e o impacto que elas tem sobre o seu corpo. Estude sobre os nossos protocolos de tratamento para se remover estas tecnologias do corpo humano.
♣ Receba um diagnóstico e tratamento remoto do seu campo bio-energético, que já foi amplamente mapeado no corpo humano. É uma tecnologia espacial. Com ele, produzimos hemogramas completos, testes do tipo D-dimer, análise de hormônios e da parte química do corpo, da parte mental, emocional. Sabemos tudo sobre as suas resistências a certos alimentos, sobre a parte emocional do paciente. Geramos relatórios 3D do corpo, que mostram as condições internas dos orgãos do corpo. Já no primeiro diagnóstico, recebes um tratamento, que resulta em um funcionamento melhor dos seus orgãos internos, e melhoram a sua parte emocional, psicológica. Qualquer problema de saúde pode ser tratado e a maioria se resolve em 3 mêses.
DIAGNÓSTICOS & TRATAMENTOS EFETIVOS
► Faça um tratamento mensal conosco e um acompanhamento da nossa terapeuta.
♠ Venha fazer um curso conosco em como se aplicar este tratamento do campo bio-energético. Aprenda tudo sobre as tecnologias Tesla, Rife, os gans mini-estrelas radiantes e muito mais, Dezenas de invenções de terceiros que se comunicam com a tecnologia Rife. Aprenda como se frequencializar materials, produtos, cartões magnéticos e as use para tratar a sua saúde. Aprenda sobre o emprego das tecnologias de radiestesia, tecnologias foto-quânticas, de análize de vôz. Compre uma canetinha gans, um Magrav conosco. Adquira um aparelho de hidrogênio molecular com ozonioterapia, combinado com o gans.
► Faça um curso conosco sobre o Pleomorfismo, a verdaderia ciência do futuro. Aprenda tudo sobre o terreno interno do corpo, o Dr. Bechamp, o Dr. Robert Young e grandes médicos pleomorfistas como eles.
Vejam também este vídeo:
Nano-terror nas 'vacinas' falsas, resumo:
https://video.fc2.com/content/202506261KgBS9t4
O Sistema de Fraude Atualizado
https://video.fc2.com/content/20250624BD41Rpn2
Oculum Labs Intel #63
https://video.fc2.com/content/20250624UYwfY0h5
♦ Para maiores detalhes, e como se remover isso do corpo se usando a tecnologia Rife e do tratamento do Campo bio-energético, escreva para dnaremoto@proton.me
Embrace the viral challenge of "Boom Boom Tel Aviv," a June 2025 track by Lucas Gage, a former Marine and activist, that has reshaped online music. This satirical piece, imitating Iranian missile strikes on Tel Aviv, critiques Israeli Gaza policies with lyrics like "You brought this upon yourself." Released mid-June during Iran-Israel hostilities, it amassed millions of views on X and Instagram, becoming a defiance anthem in Pakistan and Turkey. The video, showing Tel Aviv’s streets under attack, amplifies its bold stance. Tied to reported exchanges around June 18-22, 2025, it reflects the era’s tension. Distinct from typical songs, it’s a cultural provocation, blending satire with activism, and igniting global debate. Ideal for those tracking music’s political evolution, this release offers a unique 2025 lens on conflict and expression.
This narrative alleges Annie Machon, a former MI5 officer, claims the July 26, 1994, bombing of the Israeli Embassy in London was a Mossad false flag to frame Palestinians Samar Alami and Jawad Botmeh, convicted in 1997, to boost Israeli support. Machon, resigning in 1996 over alleged corruption with David Shayler, cites an internal report, noting the attack injured 20 but killed none, possibly targeting Palestinian activism. After hiding from authorities, she went public for safety, arguing MI5, CIA, MI6, and KGB use false flags—attacks blamed on others—as routine tactics. She posits 9/11 as a false flag for Middle East wars and the Patriot Act, calling for reinvestigation. The account includes the October 7, 2023, Hamas attack, alleging Mossad knew via "Jericho Wall" and may have aided it, though denied by Israel. The USS Liberty incident of 1967 is cited as a failed Mossad-IDF false flag to blame Egypt, killing 34 U.S. sailors, with survivors demanding justice. Machon’s Mossad motto, "By way of Deception thou shalt do War," frames claims of false flags in Ukraine. As of June 12, 2025, at 07:18 AM EDT, these assertions lack official confirmation, with posts found on X echoing Machon but unverified.
tsvi edri the murderous,from organization https://www.hasdeiavot.org/ , that in every step he takes kills the world, and takes the life from the world and from poor people, terror &murder man, born in morroco, defiles women not his, takes poor"s ppl life and houses, does no charity, lies to the world, fraud, robbs poor people and houses, robbs milions publik donations not to him, wants to **** women and defile them and take over, in first 3 segments its him robbing houses and taking to himself, before 2 minutes his worker moris shouted stood with him did not let entrance to building said they will kill me and more and that i cant the apartment i rent years not hgis that he robs everybody and sexual pervert sick . before 3 minutes segment his workers- moris& oved and his son attack and dont let go out to work. not their building not his. he taught them to kill rob. org that lies to the publik that "feed poor" only take to themselves rob and bribe police men and rich ppl to kill and robb and kidnap and ****. rot their names
על ידי ששמעו זאת מהסביבה מהחברה של צבי אדרי הסוטה מין הפורץ לכולם לקחת נשים לעצמו ורכוש שלא שלו בעמותת ''חסדי אבות'' האכזרים הרוצחים
אחרי זה הם עובדיםן איתו בשוחד גניבת כספי ציבור טרור מניעת יציאה וכניסה גזל בתים לצבי אדרי ההיטלר
2 neighbours in israel attack and say police will kidnap and ****. he then works with "hasdei avot" org the hitler org to rob threat violence bribe police, break doors take life with tzvi edri the kanibal pervert robber
Army Men 2 - Mission 4 - Airborne
We arrived at Maynard airport and it's under attack. We must clear the area of Tan soldiers and Tan armored units.
In Army Men and Army Men 3D, the commander of the Tan army, Plastro, invades Green territory. Sarge fights against the Tan forces, and at the end of the game, he discovers a strange portal that he enters, ending up in a gigantic kitchen.
Army Men 2 begins with a massive Tan force, including Plastro himself, chasing him through the portal. Major Mylar betrays Plastro, destroys the portal upon entry, and takes control of the Tan army and territories when Plastro is declared missing.
Army Men II is a real-time tactics (RTS) game, developed and published by The 3DO Company for Microsoft Windows and Game Boy Color.
The game differs from the first installment as it features battles in both the "real world" and the "plastic world." It was also the first to introduce the concept of portals between the real world and their world (the plastic world), a theme that was expanded in later games.
It is the sequel to both the original Army Men and Army Men 3D on PlayStation 1, which shared the same storyline as Army Men 1.
Follow us on our social media for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
"The Army Men Videogames Channel" is a YouTube channel exclusively dedicated to the Army Men franchise and its thematic derivatives, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities include the design of Army Men video games, unique modifications of existing games, and MODs for other games.
#ArmyMen #ArmyMen2 #ArmyMenII #ArmyMenII #Airborne #PlasticSoldiers #RealCombatPlasticMan
Army Men: Air Attack 2: Blade's Revenge / Army Men Air Attack 2 - Playstation 2
Mission 23: Food Fight 1 - 2 players PVP - Green Apache VS Tan Apache.
Report:
Collect one food item of each type and return them to your base.
Goals:
- Drop Food items in The Portal. There are 5 different types of food.
#ArmyMen #ArmyMenAirCombat2 #ArmyMenAirAttack2 #AirCombat2 #AirAttack2 #HelicoptersGame
Follow us on our social media and website for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
"The Army Men Videogames Channel" is a YouTube channel specializing exclusively in the Army Men franchise and its themed spin-offs, run by some of the most loyal and knowledgeable fans in the world.
Some of our main activities include the design of Army Men video games, unique modifications of existing games, and MODs for other games.
Army Men: Air Attack 2: Blade's Revenge / Army Men Air Attack 2 - Playstation 2
Mission 25: Flag Nab It - 2 Player PVP
Report: Grab your enemy's flag and return it to base before they do ther same to you.
Objectives:
- Capture Enemy's Flag.
- Return Flag To Base.
#ArmyMen #ArmyMenAirCombat #ArmyMenAirAttack #AirCombat #AirAttack
"The Army Men Videogames Channel" is a YouTube channel specialized exclusively in the Army Men franchise and its thematic derivatives, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are Army Men game design, unique modifications of existing games and MODs for other games.
Follow us on our social networks and website for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMen #AirAttack2 #Helicopters
Army Men: Air Attack 2: Blade's Revenge / Army Men Air Attack 2 - Playstation 2
Mission 24: Food Fight 2 - 2 players PVP - Green Apache VS Tan Apache.
Report:
Collect food items and drop them into the Portal for points. First one to 99 wins.
Goals:
- Drop Food items in The Portal.
- Reach 99 Points.
#ArmyMen #ArmyMenAirCombat2 #ArmyMenAirAttack2 #AirCombat2 #AirAttack2 #HelicoptersGame
Follow us on our social media and website for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
"The Army Men Videogames Channel" is a YouTube channel specializing exclusively in the Army Men franchise and its themed spin-offs, run by some of the most loyal and knowledgeable fans in the world.
Some of our main activities include the design of Army Men video games, unique modifications of existing games, and MODs for other games.
Army Men Air Attack 2 - Playstation 2
Mission 23: Bug Hunt 2 - 2 Player PVP
Report: Hunt down all the pesky bugs and be the first one with 99 points to score the win.
#ArmyMen #ArmyMenAirCombat #ArmyMenAirAttack #AirCombat #AirAttack
"The Army Men Videogames Channel" is a YouTube channel specialized exclusively in the Army Men franchise and its thematic derivatives, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are Army Men game design, unique modifications of existing games and MODs for other games.
Follow us on our social networks and website for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#ArmyMen #AirAttack2 #Helicopters
Army Men: Air Attack 2: Blade's Revenge / Army Men Air Attack 2 - Playstation 2
Mission 22: Bug Hunt 1 - 2 Player PVP
Report: Hunt down all the pesky bugs and be the first one with 99 points to score the win.
#ArmyMen #ArmyMenAirCombat2 #ArmyMenAirAttack2 #AirCombat2 #AirAttack2
"The Army Men Videogames Channel" is a YouTube channel specialized exclusively in the Army Men franchise and its thematic derivatives, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are Army Men game design, unique modifications of existing games and MODs for other games.
Follow us on our social networks and website for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
We tested the level we designed in Attack on Toys. It's a campaign-style level, where the mission is to rescue Vikki Grimm and a Blue Spy from a dangerous urban environment. Then, eliminate the special Red Commando and destroy a formidable Sentinel Walker from the Black Army.
The Toy Box in Attack on Toys is a powerful tool that allows players to create, experiment, and customize their own scenarios. It functions as a level editor where maps can be designed, unique mechanics tested, and new ideas brought to life within the toy war universe.
In this compilation video, we explore our Toy Box creations, showcasing the editor’s potential to modify environments, test unique configurations, and experiment with vehicles, structures, and innovative missions. From strategic battles to naval vessel trials, every element is a crucial piece in the evolution of gameplay.
Our work in Toy Box aims to take Attack on Toys to the next level, expanding its possibilities and contributing innovative content to the community. Join us on this journey and discover how every toy can become part of an epic story!
Follow us on our social networks for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
We tested the level we designed in Attack on Toys. It's a campaign-style level, where the mission is to rescue Vikki Grimm and a Blue Spy from a dangerous urban environment. Then, eliminate the special Red Commando and destroy a formidable Sentinel Walker from the Black Army.
The Toy Box in Attack on Toys is a powerful tool that allows players to create, experiment, and customize their own scenarios. It functions as a level editor where maps can be designed, unique mechanics tested, and new ideas brought to life within the toy war universe.
In this compilation video, we explore our Toy Box creations, showcasing the editor’s potential to modify environments, test unique configurations, and experiment with vehicles, structures, and innovative missions. From strategic battles to naval vessel trials, every element is a crucial piece in the evolution of gameplay.
Our work in Toy Box aims to take Attack on Toys to the next level, expanding its possibilities and contributing innovative content to the community. Join us on this journey and discover how every toy can become part of an epic story!
Follow us on our social networks for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
We tested the level we designed in Attack on Toys. It's a campaign-style level, where the mission is to rescue Vikki Grimm and a Blue Spy from a dangerous urban environment. Then, eliminate the special Red Commando and destroy a formidable Sentinel Walker from the Black Army.
The Toy Box in Attack on Toys is a powerful tool that allows players to create, experiment, and customize their own scenarios. It functions as a level editor where maps can be designed, unique mechanics tested, and new ideas brought to life within the toy war universe.
In this compilation video, we explore our Toy Box creations, showcasing the editor’s potential to modify environments, test unique configurations, and experiment with vehicles, structures, and innovative missions. From strategic battles to naval vessel trials, every element is a crucial piece in the evolution of gameplay.
Our work in Toy Box aims to take Attack on Toys to the next level, expanding its possibilities and contributing innovative content to the community. Join us on this journey and discover how every toy can become part of an epic story!
Follow us on our social networks for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
We tested the level we designed in Attack on Toys. It's a campaign-style level, where the mission is to rescue Vikki Grimm and a Blue Spy from a dangerous urban environment. Then, eliminate the special Red Commando and destroy a formidable Sentinel Walker from the Black Army.
The Toy Box in Attack on Toys is a powerful tool that allows players to create, experiment, and customize their own scenarios. It functions as a level editor where maps can be designed, unique mechanics tested, and new ideas brought to life within the toy war universe.
In this compilation video, we explore our Toy Box creations, showcasing the editor’s potential to modify environments, test unique configurations, and experiment with vehicles, structures, and innovative missions. From strategic battles to naval vessel trials, every element is a crucial piece in the evolution of gameplay.
Our work in Toy Box aims to take Attack on Toys to the next level, expanding its possibilities and contributing innovative content to the community. Join us on this journey and discover how every toy can become part of an epic story!
Follow us on our social networks for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
The Toy Box in Attack on Toys is a powerful tool that allows players to create, experiment, and customize their own scenarios. It functions as a level editor where maps can be designed, unique mechanics tested, and new ideas brought to life within the toy war universe.
In this case, it marks the beginning of the design of a campaign-style level, where the mission is to rescue Vikki Grimm and a Blue Spy from a dangerous urban environment.
In this compilation video, we explore our Toy Box creations, showcasing the editor’s potential to modify environments, test unique configurations, and experiment with vehicles, structures, and innovative missions. From strategic battles to naval vessel trials, every element is a crucial piece in the evolution of gameplay.
Our work in Toy Box aims to take Attack on Toys to the next level, expanding its possibilities and contributing innovative content to the community. Join us on this journey and discover how every toy can become part of an epic story!
Follow us on our social networks for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
The Toy Box in Attack on Toys is a powerful tool that allows players to create, experiment, and customize their own scenarios. It functions as a level editor where maps can be designed, unique mechanics tested, and new ideas brought to life within the toy war universe.
In this case, it marks the beginning of the design of a campaign-style level, where the mission is to rescue Vikki Grimm and a Blue Spy from a dangerous urban environment.
In this compilation video, we explore our Toy Box creations, showcasing the editor’s potential to modify environments, test unique configurations, and experiment with vehicles, structures, and innovative missions. From strategic battles to naval vessel trials, every element is a crucial piece in the evolution of gameplay.
Our work in Toy Box aims to take Attack on Toys to the next level, expanding its possibilities and contributing innovative content to the community. Join us on this journey and discover how every toy can become part of an epic story!
Follow us on our social networks for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
"The Army Men Videogames Channel" is a YouTube channel specialized exclusively in the Army Men franchise and its thematic derivatives, managed by some of the most loyal and knowledgeable fans in the world. Some of our most important activities include the design of Army Men video games, unique modifications of existing games, and MODs for other games.
3 players multiplayer deathmatch in the Dreamcast version of Army Men Sarge's Heroes. Scenario: Town.
Follow us on our social networks for more exclusive content:
- https://ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
"The Army Men Videogames Channel" is a YouTube channel specialized exclusively in the Army Men franchise and its thematic derivatives, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are Army Men game design, unique modifications of existing games and MODs for other games.
#ArmyMen #ArmyMenSargesHeroes #Deathmatch #SargesHeroes #Multiplayer
Check Out the Ultimate Track Day Guide for Riders online in India
Alright speed demons, it’s time to leave traffic behind and hit the track. If you’ve ever dreamed of pushing your bike to its limit—no potholes, no speed traps—this is your moment. Check out the Ultimate Track Day Guide for Riders, now live at Bikegear.in and designed to get you track-ready in no time.
Gear Up Like a Pro
From race-spec helmets and leather suits to gloves, boots, and back protectors—we’ll walk you through everything you need for track-approved safety and performance. Because let’s be real—your regular riding gear just won’t cut it on race day.
Bike Setup 101
Don’t roll up with a street setup. Our guide covers track tire pressure, suspension tuning, brake upgrades, and safety checks so you can corner harder, brake later, and launch faster. Whether you’re on a Yamaha R3 or a KTM RC 390, we’ve got the tuning tips to help you dominate.
Master the Track Mindset
It’s not just about speed it’s about consistency, technique, and mental focus. Learn how to tackle corners, choose lines, and stay calm when you’re redlining at 180 km/h. This guide will help you ride smarter, not just harder.
Where to Ride in India
We’ve listed the top tracks in India—from MMRT in Chennai to BIC in Noida—and included everything from how to book your slot to track-day etiquette. No guessing, no confusion—just clear info for your first (or next) track attack.
Your dream ride starts here.
Check out the Ultimate Track Day Guide for Indian Riders now at Bikegear.in and level up your riding game.
Need gear? We’ve got race-ready helmets, suits, and accessories shipped right to your door.
Questions? Call our crew at +91 9610311313—we ride too, so we’ve got your back.
Ride fast. Ride smart. Ride the track.
Because the real thrill begins where the traffic ends.
In this new era, many years after Army Men: Sarge's Heroes, a soldier member of the Elite Forces of Action Figures allied to the Red Army begins his glorious military career. These are his travels and adventures, as he learns to become a commander.
Attack on Toys: Conquest #4 "Front Yard Christmas".
Character (player): Redo - Session 3 - Difficulty: Super Hard
Live gameplay excerpt: https://youtube.com/live/OgfA4lyvLiU
"The Army Men Videogames Channel" is a YouTube channel specialized exclusively in the Army Men franchise and thematic derivatives thereof, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are the design of Army Men video games, unique modifications of existing games and MODs for other games.
Follow us on our social networks for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#AttackOnToys #ArmyMen #PlasticSoldiers
In this new era, many years after Army Men: Sarge's Heroes, a soldier member of the Elite Forces of Action Figures allied to the Red Army begins his glorious military career. These are his travels and adventures, as he learns to become a commander.
Attack on Toys: Conquest #4 "Front Yard Christmas".
Character (player): Redo - Session 3 - Difficulty: Super Hard
Live gameplay excerpt: https://youtube.com/live/OgfA4lyvLiU
"The Army Men Videogames Channel" is a YouTube channel specialized exclusively in the Army Men franchise and thematic derivatives thereof, run by some of the most loyal and knowledgeable fans in the world.
Some of our most important activities are the design of Army Men video games, unique modifications of existing games and MODs for other games.
Follow us on our social networks for more exclusive content:
- https://armymen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
#AttackOnToys #ArmyMen #PlasticSoldiers
CAR SPEEDING ATTACK engineered by Novo mesto police assault on me April 16th, 2025 https://ausertimes.blogspot.com/2025/04/car-speeding-attack-engineered-by-novo.html
A Tank Pet that is treated as the 5th Party Member
-Leaving my own answer here
Apparently some PENALTIES will be incurred
・inapplicable to player's support buffs
・remove any Proration
・ASPD -51%
・CSPD -51%
・AMPR -51%
・NMPR -51%
・Dealing Damage -51% *this is the only removable
*Over 9.9k times fusion is the only way to remove it
so, Absorb HP will not decrease.
Weapon: Magic Device
Type: Magic Attack
Nature: Devoted
Stats: INT>VIT
Main Skill
・Rage Attack = aggro generator 1400MP equivalent per approx 1.3s
・First-Aid = After all, I'm the one who will protect you until the end.
・Stealth Attack = with a kNight, I can be quiet.
・MP Gain = can perform Rage 20 shots and increase NMPR to 108/3.4s
・Absorb HP = can survive while Dealing Damage
Gem case
・Attacker's Pet = Raises the damage dealt +30%
・Tanker's Pet = Lowers the damage received -30%
Suitable Owner
・normal proration MD supporter
・Chakra Dancer
My name is AggRRoCK means Aggro Rock or AggRo CheKer.
I was forced to take the Godel test, even though I didn't want to. I passed.
Welcome to Toram Online
Goodbye Toram Onlie
Army Men Air Attack 2 (PS1) - Red army vs Gray Army - Test changing colors textures of players, vehicles and facilities (still trying to figure out how to change soldiers).
Follow us on our social media and website for more exclusive content:
- https://www.ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
"The Army Men Videogames Channel" is a YouTube channel specializing exclusively in the Army Men franchise and related spin-offs, run by some of the most loyal and knowledgeable fans in the world.
Some of our core activities include designing Army Men video games, unique modifications of existing games, and MODs for other games.
#ArmyMenAirAttack2 #ArmyMen #PS1 #PSX #Playstation1 #Playstation
Project Cloverleaf, os sprays de chemtrails no ar, a doença do Morgellons, causando doença sendo espalhada no ar e as tais 'vacinas' falsas. Os militares de cada país estão involvidos.
Project Cloverleaf, secret chemtrail spraying, morgellons disease in the air and in the fake vaccines. A military attack upon the population. The military of each country is involved. They all work for the banking cartel, the Temple of Satan. This video is in Portuguese and the original site is in English. For more information, contact us here
alt.v9-eob7195j@yopmail.com
We teach classes in Rife, Tesla, Kesh technologies.
We diagnose and treat your body remotely with an incredible space age technology. Remote precise blood tests, analysis of all your body, organs, functions, emotions, mind, psychological profile. We treat all conditions and most are resolved in 3 months. We treat cancer in 6 months.
We offer courses and training in how to perform this type of treatment.
Learn all about the Science of the Future, how to treat the human Bio- Energetic Field, Regain your mental, emotional, psychological and physical health.
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dnaremoto@proton.me
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandpit and uses a rocket to go to the coordinates where Vikki was taken....
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is f
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escape a Tan attack on their Green base by helicopter. On their way, they spot a suspicious Blue tank in a nearby town, prompting Hawk to investigate. Hawk follows a Blue Spy into an illuminated cave, leading to a vast, gigantic world. The trapped Spy is captured, revealing crucial details about Plastro’s plans, the Portals, weapons, and the Heroes’ whereabouts.
After rescuing Hoover, Riff, Thick, and Shrap, Grimm informs Hawk of Plastro's ultimatum: "Surrender or be destroyed." Hawk must destroy the final portal, located in Fort Plastro's most guarded corner. Following a challenging solo battle, Hawk succeeds and learns that Vikki stayed with Plastro to gain trust and gather information. Teaming up with Scorch, they deliver this intel to the Green army. Returning to Fort Plastro, Hawk launches an attack on the base’s eastern side, advancing his mission to protect the Green Nation.
Sarge Hawk and Colonel Grimm narrowly escape a Tan attack on their Green base by helicopter. On their way, they spot a suspicious Blue tank in a nearby town, prompting Hawk to investigate. Hawk follows a Blue Spy into an illuminated cave, leading to a vast, gigantic world. The trapped Spy is captured, revealing crucial details about Plastro’s plans, the Portals, weapons, and the Heroes’ whereabouts.
After rescuing Hoover, Riff, Thick, and Shrap, Grimm informs Hawk of Plastro's ultimatum: "Surrender or be destroyed." Hawk must destroy the final portal, located in Fort Plastro's most guarded corner. Following a challenging solo battle, Hawk succeeds and learns that Vikki stayed with Plastro to gain trust and gather information. Teaming up with Scorch, they deliver this intel to the Green army. Returning to Fort Plastro, Hawk launches an attack on the base’s eastern side, advancing his mission to protect the Green Nation.
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro sent an ultimatum to the Green nation: "Surrender or be destroyed." The only option for the Greens is for Hawk to destroy the last remaining portal in the most guarded corner of Fort Plastro. Hawk finally manages to use the portal after fighting his way through an epic one man battle...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro sent an ultimatum to the Green nation: "Surrender or be destroyed." The only option for the Greens is for Hawk to destroy the last remaining portal, but there is a problem: this remains in the most guarded corner of Fort Plastro...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that, Sarge rescued Riff, and now he's on his way to rescue Hoover...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that, Sarge rescued Riff, and now he's on his way to rescue Hoover...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that, Sarge rescued Riff, and now he's on his way to rescue Hoover...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that Sarge is going to rescue Riff...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk He decides to go investigate. Trying to follow him, Sarge finds himself in some kind of strange, illuminated cave or hole...
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk He decides to go investigate.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
A calm morning in a Green base of the Plastic World. Our protagonist, Sergeant Hawk, takes a nap...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. But te worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the N64 version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks. That's great, but the ones from Sarge's Heroes aren't particularly useful. So its exclusion on N64 is... insignificant.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast