No filters, no apologies, just pure authenticity. It’s about embracing every part of who I am, the light and the flaws, and showing up boldly in a world that doesn’t always understand. I’m done shrinking to fit expectations—I’d rather shine in my own colors, unapologetically and free 🌈💖
No filters, no apologies, just pure authenticity. It’s about embracing every part of who I am, the light and the flaws, and showing up boldly in a world that doesn’t always understand. I’m done shrinking to fit expectations—I’d rather shine in my own colors, unapologetically and free 🌈💖
She’s the kind of beauty that doesn’t need to try too hard. No heavy filters, no loud colors — just her natural glow doing all the talking. Her vibe is calm, effortless, and real. The way she smiles feels warm, like sunlight touching your skin in the early morning. There’s something peaceful about her presence, something soft but powerful at the same time.
She’s that “natural hot babe” energy — sun-kissed skin, simple style, and a presence that fills the room without saying a word. No loud colors, no over-the-top poses. Just raw beauty and quiet power. The kind of vibe that feels soft but hits strong.
Step into my world of style as I share my favorite OOTDs and experiment with different vibes! From casual chic to bold statement looks, I’m showing how fashion can be fun, expressive, and totally me. Watch as I mix colors, textures, and accessories, giving each outfit its own personality. Whether you’re looking for inspiration, styling tips, or just a peek into my fashion journey, this video has it all. Join me as I play with trends, classic pieces, and my personal twists to create looks that make me feel confident, cozy, and unstoppable.
In the late hours, when the city was sleeping in the dim light, and only the neon signs were quietly flickering, he woke up – the Echo Sounder of the Night. No one knew his name, no one knew where he came from. Sometimes you just thought you heard a soft hum, as if the wind itself was carrying a melody.
That evening he was wandering around among the shelves of a small, almost empty supermarket. The few people who were still shopping did not notice him. But he heard them – every whisper, every thought, every laugh. From these voices he formed his stories.
A young woman was mindlessly humming a song while selecting apples. An elderly man quietly muttered the names of his grandchildren. Two teenagers were arguing half-heartedly about which snack was the best. For the world, they were just everyday sounds. For him, it was sparks.
And so a new song was born inside him – a song about longing, courage and quiet everyday moments that are often overlooked. A song that interweaved into a whole story with unusual ease.
When he left the store, only a delicate reverberation remained, like a barely perceptible echo in the night. People continued to follow their paths, not knowing that they had become part of a song.
The Echo Sounder of the Night smiled. The night was full of voices. And he was ready to listen to them.
Lyrics
Deep blue echo sounder
Distant drums
Quiet construction
Old choirs breathing space
We are pulsating
Dream in a dream
Your shoes full of shine
Black jacket
Cold dance
Our shadows are much too loud
You're laughing wildly
I can hardly hold myself
Indian colors in your gaze
Red stripes
A small piece
Under lights
Bright and clear
Let's become a star radar
Echo Sounder of the night
Feel how it crashes into us
Every step is a radio signal
Getting deeper and deeper
Radical
Echo Sounder of the night
We dive hand in hand
Through the noise to the melody
Until the morning eludes us
Your voice hits my blood
High reputation
The throat is glowing
At the back, the choir is already lifting
Holy wild
As if you can
Finnish cold air in the hall
But the forehead has long been totally
Sweating
Are you laughing in my ear
"Seven minutes
Then we are gone“
Echo Sounder of the night
Feel how it crashes into us
Every step is a radio signal
Getting deeper and deeper
Radical
Echo Sounder of the night
We dive hand in hand
Through the noise to the melody
Until the morning eludes us
Oho
Oho
We call across the sea (oho)
Oho
Oho
No way back from here (hey!)
Gospel hands in the air
Winds are burning through the air
Everything is spinning
Everything is screaming
And yet we are on time
Echo Sounder of the night
Feel how it crashes into us
Every step is a radio signal
Getting deeper and deeper
Radical
Echo Sounder of the night
We dive hand in hand
Through the noise to the melody
Until the morning eludes us
Echo sounder
Echo sounder
Calling my heart in the overbot
Echo sounder
Echo sounder
Until the first red of the day
Lyrics written Kai-Dominik Bertha (ELAG ERFURT)
Copyright by Radio PTR
Radio PTR Inc. Slowakei
Most SNP, 851 01 Bratislava
#song #dance #dancevideo
On the vast stage known as the universe, our souls continue an eternal journey. This video, "Eternal Stage," was created to awaken the inherent brilliance of your soul through a sacred symphony of light and sound.
In the drama of life, we sometimes shed tears and sometimes tremble with joy. However, every moment is a precious fragment that colors your inner universe, like jewels scattered across the night sky. There is no need to be misled by passing scenery or emotions. They are all processes leading you toward deeper love and harmony.
Even at this very moment, your soul is free and possesses infinite potential. Surrender yourself to the vibrations flowing from this video and feel the "true light" dormant within your heart. Love yourself, resonate with others, and become one with the universe. When you do, the stage of your life will begin to radiate an eternal glow.
It is my hope that this music and imagery will serve as a healing balm for your soul and a key to opening the door to the next dimension.
Lyrics
Lights flicker
Shadows play
The world slows down
Can't look away
Echoes linger
Whispers stay
This moment
This time
Won't fade away
(Ooh-yeah!) Hearts collide
Hearts collide
(Ooh-yeah!) Worlds align
Can't hide
A moment in time
It’s ours to keep
Caught in the rhythm
It runs so deep
A moment in time
It feels so near
Hold it close
Hold it here
Right here
Glass reflections
Colors blur
Every sound a soft whisper
Feet are moving
But time stands still
This feeling
This spark
It always will
(Ooh-yeah!) Hearts collide
Hearts collide
(Ooh-yeah!) Worlds align
Can't hide
A moment in time
It’s ours to keep
Caught in the rhythm
It runs so deep
A moment in time
It feels so near
Hold it close
Hold it here
Right here
Lyrics written Kai-Dominik Bertha (ELAG ERFURT)
Copyright by Radio PTR
Radio PTR Inc. Slowakei
Most SNP, 851 01 Bratislava
#song #dance #karibik
Lyrics
In the glow of the northern lights, I find my peace,
Worries melt like snowflakes in the warmest of seas.
My heart soars, free from the earth’s rough embrace,
In this dance of colors, my spirit finds grace.
Stars twinkle above, guiding me through the night,
A gentle breeze whispers secrets, oh so right.
Each flicker of light, a story untold,
In the aurora’s embrace, I’m safe and bold.
Let go of the past, let dreams take flight,
In the aurora’s glow, my heart takes flight.
Feel the magic, let fears take a backseat,
In the aurora’s light, I’m safe and complete.
The world outside fades, just for a while,
In this moment, there’s nothing I can’t smile.
The aurora’s energy, a force so pure,
In its light, I’m free, forever secure.
Through the swirling hues, my soul finds its home,
In this silent, shimmering, glowing throne.
The aurora’s rhythm, a melody divine,
In its presence, I’m whole, in its shine.
With every step, I leave behind the strife,
In the aurora’s arms, I find my life.
Let the colors paint my spirit anew,
In the aurora’s light, I’m free to pursue.
Let go of the past, let dreams take flight,
In the aurora’s glow, my heart takes flight.
Feel the magic, let fears take a backseat,
In the aurora’s light, I’m safe and complete.
Let go of the past, let dreams take flight,
In the aurora’s glow, my heart takes flight.
Feel the magic, let fears take a backseat,
In the aurora’s light, I’m safe and complete.
Lyrics written Kai-Dominik Bertha (ELAG ERFURT)
Copyright by Radio PTR
Radio PTR Inc. Slowakei
Most SNP, 851 01 Bratislava
#song #dance #polarlights
Lyrics
I close my eyes tightly
The sky paints colors
The rest is gone
A step into nothingness
But it feels easy
Time stands still
The moment is enough
Fly with me
(Fly with me)
High up
reputation
dream
(dream)
A world house
Goosebumps
Feel the wind
(Feel the wind)
It all starts
Where we are
Shadows and light dance in my head
The stars whisper
You know the story'
Your name is an echo
That never passes
spark
Who is forever on fire
Fly with me
(Fly with me)
High up
reputation
dream
(dream)
A world house
Goosebumps
Feel the wind
(Feel the wind)
It all starts
Where we are
A universe in your eyes
fire
That will never rob us
The night is young
The way is far
But we have everything
We have time
Fly with me
(Fly with me)
High up
reputation
dream
(dream)
A world house
Goosebumps
Feel the wind
(Feel the wind)
It all starts
Where we are
Lyrics written Kai-Dominik Bertha (ELAG ERFURT)
Copyright by Radio PTR
Radio PTR Inc. Slowakei
Most SNP, 851 01 Bratislava
#song #liebe
This watch offers a sleek and modern design, perfect for everyday wear. With its durable construction and reliable performance, it's ideal for any occasion. The minimalist dial ensures easy readability, while the comfortable strap guarantees all-day comfort. Water resistance adds an extra layer of durability, making it a practical choice for both casual and formal settings.
Combining functionality with style, this watch is perfect for those who appreciate a modern aesthetic. The sturdy stainless steel case and scratch-resistant glass provide durability, while the water-resistant feature ensures it can handle everyday activities. Its clean, minimalist design makes it suitable for any occasion.
Hey loves 💕 In this video, I’m showing off some of my absolute favorite OOTDs — the outfits that make me feel confident, playful, and totally me! From cute casual looks to flirty fits that turn heads, every outfit has its own vibe and story. I love experimenting with colors, styles, and accessories that match my mood and energy for the day. Let me know in the comments which look is your favorite! Don’t forget to like, subscribe, and join me for more outfit inspo and style moments every week 💖
Just a sunny day out, sipping my favorite iced coffee and soaking up all the good vibes. I love spending little moments like this—feeling the warmth on my skin, the chill of the drink, and the city quietly buzzing around me. Days like these make me slow down and smile a little extra. It’s all about soft colors, cute dresses, and letting my pink hair shine in the sunlight. Would you join me for a coffee like this? 💕
Shop Now Icon Airflite MIPS Helmet Online in India
Some helmets are built to protect. Others are built to perform. But the Icon Airflite MIPS Helmet? It does both—and it does it with unmistakable style. If you're the kind of rider who lives for adrenaline, carves through traffic like a blade, or dominates weekend rides with your crew, then this helmet was built for you.
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There’s no mistaking the Icon Airflite on the street. With its oversized shield, low-slung chin bar, and futuristic design, this helmet looks like it belongs on a post-apocalyptic superbike. It’s not just head protection—it’s a statement.
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Whether you ride a naked, sport, or cruiser, this helmet levels up your entire look. And with its integrated drop-down sun visor, you’re ready for every lighting condition without skipping a beat.
Built for the Urban Jungle and Beyond
The Airflite isn’t just about aesthetics—it’s engineered for real riders in real-world conditions. The streamlined shell reduces drag, the ventilation keeps your head cool in peak traffic, and the plush liner keeps fatigue at bay on long hauls.
Perfect fit for Indian riders—available in multiple sizes
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Easy-to-use shield swap system
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From Goa highways to Manali twisties, this helmet adapts and performs wherever your throttle takes you.
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Fitment and gear advice from real riders
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Style. Protection. Performance.
The Icon Airflite MIPS is more than a helmet. It’s an identity. Don’t settle for average—gear up and ride like you mean it.
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Known for reliability and long-term value, chuanyabuilding delivers Chinese Resin Roof Tiles that stand up to tough environments while enhancing roof aesthetics. Their lightweight structure, vibrant colors, and weather resistance make them a smart choice for both residential and commercial projects.
Explore more durable roofing options at chuanyabuilding today!https://www.chuanyabuilding.com/
Ride Safe: Gear Up with the Best Riding Gears for Maximum Protection Online in India
The rush of the wind, the unrivaled excitement of the open road, and pure passion freedom on two wheels are all part of riding a motorcycle, But safety comes first regardless of how fast or far you ride. Proper gearing is the first step towards riding smart, confident and protected. And there's no better place to start than with the leading Indian online manufacturers for high end riding gear that combines comfort, flair and optimum protection.
Engineered for Protection – Designed for Riders
Your armor is your equipment. Every item, from gloves and boots to coats and helmets, is essential to your safety, In addition to being long-lasting the greatest riding equipment is designed to keep you comfortable during every ride by absorbing impacts, preventing abrasion, and providing weather protection.
Leading brands such as Shoei, Arai, and HJC make helmets with impact-absorbing liners, multi-density shells, and sophisticated ventilation, They provide you piece of mind at every turn by meeting or beyond international safety certifications.
Riding jackets and pants use materials like leather, Kevlar, and Cordura, reinforced with CE-approved armor at elbows, knees, shoulders and back. They protect without compromising mobility.
Motorcycle-specific gloves and boots provide comfort, grip, and durable protection to help you maintain control and prevent injuries.
Comfort and Style Come Together in More Ways Than One
With the best equipment, you can ride harder and longer without being slowed down by weariness or discomfort. Look for characteristics such as:
Breathable fabrics and mesh panels to keep you cool
Waterproof and windproof layers for India’s varied climates
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You'll draw attention when you defend yourself, Whether you're riding the broad highway or the city streets, modern riding gear comes in bold aggressive designs and vivid colors that let your individuality shine.
Ready for Every Ride, Built for Indian Roads
Top riding gear is made to withstand everything India’s roads throw at you from potholes to dust, heat to monsoons. Heat-resistant fabrics, reinforced seams, and durable zippers make your gear reliable ride after ride.
No matter your style sport, touring, cruiser, or adventure there’s gear tailored to your needs and preferences. And it’s all available online, easy to buy, and fast to deliver.
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Delivered: Shark Aeron GP Zarco France Helmet – Style Meets Speed
When performance meets passion, the result is more than just gear—it’s a statement. The Shark Aeron GP Zarco France Helmet isn’t just a lid; it’s a celebration of speed, style, and French racing heritage delivered straight to your doorstep. For riders who crave elite-level protection and the unmistakable edge of MotoGP flair, your next ride just got an upgrade.
Inspired by Johann Zarco and born in the crucible of professional racing, this helmet screams precision, pride, and pure adrenaline. It’s not just about what you wear—it’s about how it makes you feel when the visor drops.
🇫🇷 Racing Soul, French Spirit
Crafted with track-ready DNA and national pride, the Zarco France edition pays tribute to the legacy of French motorsport. From the bold tricolor graphics to the aerodynamic perfection, every detail echoes the energy of a MotoGP grid start.
Whether you're clocking laps at the circuit or dominating the expressway, this helmet delivers race-winning attitude at every turn.
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Iconic graphics inspired by Johann Zarco’s racing colors
The Shark Aeron GP is more than just a helmet. It’s a rider’s identity—bold, fast, and unrelenting.
Built for Speed, Engineered for Safety
Shark doesn’t play when it comes to rider protection. The Aeron GP is ECE 22.06 certified, giving you the confidence to push limits while staying fully shielded. Whether you’re hitting apexes or weaving through traffic, this helmet stays glued to your head like a second skin.
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1. Beyond the Self 0:00
2. Take my Hand 8:55
3. Colors 17:35
4. Alignment starts with disorder 26:11
5. Awaken the Sleepers 33:47
6. Secrets of Existence 42:28
Sarge Hawk and Bravo Company destroyed a portal at a real world dinner party while a seductive Blue spy watched from afar, admiring Sarge.
After returning to the Plastic World, Grimm informs Sarge and Vikki about the anti-plastrification serum and the threat it represents to the Green Nation. Sarge and Vikki are sent to destroy a freighter train containing the serum and the portal the Tans use to transport it. They succeed, so Sarge and Vikki part ways, Sarge going to the Freezer while Vikki goes to the Graveyard. In the freezer, Sarge manages to destroy the serum hidden inside the soda cans, and Vikki, with Hoover's help, manages to get to Dr. Madd, but instead of waiting for Sarge, she enters the Castle. Meanwhile, Sarge confronts one of the prisoners in the castle's dungeons...
Sarge's Heroes 2 picks up after the first game. The leader of the Tan Nation, General Plastro, has been missing ever since he fought Sergeant Hawk. Sarge has been busy blowing up the portals connecting the reduced-scale Plastic World to the "other world" on the Real World scale, the world of humans.
In this version of the game, that table seems to exist in a strange painting. This is the first difference I noticed about the Playstation 2 version & Nintendo 64: its strange effects. The backgrounds are blacked out, but the colors and shadows are high contrast giving everything a neon look. No matter what you're doing or what level you're at, these images of LSD are constantly appearing at you, making Army Men SH2 on PSX a slightly quirky experience unlike any other game, and even its other N64 and PS2 ports. This is made stranger by a soundtrack that seems to be lifted from the series' more upbeat remixes.
In addition to guarding the portals that allow the Army Men to teleport to the real world, Sarge wants to uncover the details behind Bleu's plan to revive Plastro, before the Tans can use it to their advantage. It's basically the same third-person shooter from the last Sarge's Heroes, which we game fans love. There are many traditional weapons to use such as sniper rifles, grenade launchers, bazookas, mortars and the like. The Sergeant and his friends go through places like a refrigerator or the kitchen table, while destroying small squads of Tan Army Men and achieving objectives ranging from protecting a teammate, rescuing someone or simple search and destroy. As each small squad of Tan Army Men is destroyed, you are rewarded with full health before heading out on the next group of enemies. The system works pretty well until you die and realize you have to start the whole level from the beginning. Some of the levels can take almost half an hour to complete (unless you're an expert making a speedrun), and the lack of save points in the middle of the level can get frustrating (unless, like most nowadays, you're using an emulator). There are also several cooperative levels where a fellow Bravo Company Commando team up with you for the mission. Often your own teammate will shoot you repeatedly, or put themselves in constant danger, making the level much more difficult than it should be because you have to protect them.
The feel of the game is different, in general. Rather than try to adapt what exists on the other consoles (PS2 or N64) and pare it down for the limited Playstation hardware, like the original Sarge's Heroes did, the team on this port decided to put their own mark on a lot of things. The levels have been completely redesigned to be more compact, some weapons have been added, and more enemies have been added to the mix.
Sarge's Heroes 2 for PlayStation 2 is by far one of the best looking Army Men games to date. This PlayStation 1 version is almost totally different, but although it is lower quality for the obvious reason of running on the PS1, the quality of the game, the models and the resolution of the textures have been greatly improved. The Army Men have a nice shiny look to them and there are some noteworthy effects like reflections and particles that are used quite liberally. The explotions also look particularly good. Even so, the repetitive enemies age the experience quickly and the not-so-powerful bosses fail to spice up the game. In general, the graphics in Sarge's Heroes 2 are the result of an old game engine on an old console, only with graphic improvements.
Army Men: Sarge's Heroes 2 is some of the best the series has to offer. If you've enjoyed Army Men games in the past, Sarge's Heroes 2 is more of the same. The gameplay is a bit frustrating as always and there are a lot of bugs that haven't been fixed. But anyway, for those who haven't found previous iterations of the series disappointing, they won't change their minds with this latest installment.
#ArmyMen #ArmyMenSargesHeroes2 #SargesHeroes2
Shop the Best Alpinestars Riding Gear for Style & Protection Online in India
When it comes to serious riding, you don’t just need gear you need armor.
That’s where Alpinestars steps in. Globally trusted by MotoGP racers, adventure riders, and street warriors alike, Alpinestars riding gear is the perfect fusion of cutting edge protection, iconic style and all-day comfort. And now, you can shop the best Alpinestars gear online in India at Bikegear.in your trusted destination for premium motorcycle gear.
Built for the Bold. Designed for the Fast.
Whether you’re clocking serious miles on the highway or dodging chaos in city traffic, your gear should be working just as hard as you are. Alpinestars is engineered for those who don’t compromise every piece is CE-certified, rigorously tested, and designed using advanced materials like abrasion-resistant textiles, leather, and Bio-Armor impact protectors.
From race-grade riding jackets and reinforced pants to track-level gloves and CE-rated boots, Alpinestars riding gear ensures you’re protected from head to without ever giving up on comfort or freedom of movement.
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Let’s be real India throws every type of condition at you: blazing heat, unexpected rain, dusty highways, and traffic-packed chaos. Alpinestars riding gear is made to tackle it all.
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From the Alpinestars Andes Touring Jackets built for long-distance comfort, to GP Tech Race Suits that offer full track protection, there’s a piece of gear tailored to every riding style and need.
Style That Speaks for Itself
It’s not just about performance it’s about showing up like a pro. With sleek European styling, bold colors, and race-bred aesthetics, Alpinestars gear turns heads even before you fire up the engine. Whether you're cruising on a Royal Enfield or ripping on a superbike, Alpinestars makes sure you look as sharp as your ride.
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Army Men Air Attack 2 (PS1) - Red army vs Gray Army - Test changing colors textures of players, vehicles and facilities (still trying to figure out how to change soldiers).
Follow us on our social media and website for more exclusive content:
- https://www.ArmyMen.com.ar
- https://facebook.com/armymenvideogames
- https://instagram.com/armymenchannel
- https://twitter.com/armymenchannel
- https://discord.com/invite/VfbqahDyUB
"The Army Men Videogames Channel" is a YouTube channel specializing exclusively in the Army Men franchise and related spin-offs, run by some of the most loyal and knowledgeable fans in the world.
Some of our core activities include designing Army Men video games, unique modifications of existing games, and MODs for other games.
#ArmyMenAirAttack2 #ArmyMen #PS1 #PSX #Playstation1 #Playstation
Today, we're diving into the crucial topic of awning fabric replacement. Have you noticed your awning's colors fading? Or perhaps there are visible tears and stains? These are clear signs that it's time to consider replacing your awning fabric. Mold growth and weather induced damage can also significantly deteriorate the fabric, affecting its appearance and functionality.
Now, let's talk about preventative maintenance to ensure the longevity of your awning fabric. Opting for UV protected fabrics can make a huge difference in how your awning withstands the harsh rays of the sun. Regular cleaning and prompt repairs to any small damages can also extend the life of your awning significantly.
Remember, a little care goes a long way. Weather plays a major role in the health of awning fabrics. Prolonged exposure to sunlight, rain, and wind can lead to fabric deterioration over time. This not only affects the fabric's appearance, but can also lead to operational challenges, such as difficulty in extending or retracting the awning, and increased resistance.
Being aware of these factors can help you better maintain your awning. Seeking professional help for assessment and replacement is recommended. Contacting awning experts, selecting durable materials, and monitoring fabric integrity are key for longevity. Prioritizing maintenance and selecting suitable fabrics can help prevent future issues and ensure the awning's functionality and lifespan.
Website:
https://www.myawnings.com/
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandbox and uses a rocket to go to the coordinates where they took Vikki, and after rescuing her they both must escape from a gigantic monster, separating again.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape. He fell into a giant sandbox, watching in the distance as Vikki calls for help while she is kidnapped by Plastro.
Finally Hawk manages to overcome the sandpit and uses a rocket to go to the coordinates where Vikki was taken....
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro has sent an ultimatum to the Green nation: "Surrender or be destroyed." The Greens' only option is for Hawk to destroy the last remaining portal in the most heavily guarded corner of Fort Plastro. Hawk eventually manages to use the portal after fighting his way through in an epic one-man battle. After believing Vikki had betrayed the Green army, Hawk rescues Scorch and is told that she stayed with Plastro to try to gain his trust and gain information, so the two of them deliver that valuable strategic information to the Green army.
Returning to Fort Plastro again, this time Sarge attacks from the east side of the base, managing to take it with the help of the Green army for the finale.
After this, Vikki is discovered and Plastro sends a bomb through the portal, destroying the Greens' ability to pursue him, with Hawk being the only one who manages to pass through the portal by using it to escape.
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
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Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro sent an ultimatum to the Green nation: "Surrender or be destroyed." The only option for the Greens is for Hawk to destroy the last remaining portal in the most guarded corner of Fort Plastro. Hawk finally manages to use the portal after fighting his way through an epic one man battle...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
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Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover, Riff, Thick, and Shrap, Sarge is informed by Colonel Grimm that Plastro sent an ultimatum to the Green nation: "Surrender or be destroyed." The only option for the Greens is for Hawk to destroy the last remaining portal, but there is a problem: this remains in the most guarded corner of Fort Plastro...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Grimm narrowly escaped by helicopter from the Tan attack on their Green base, but on the way they spot a Blue tank in the middle of the nearest town, which is very suspicious given the circumstances, and Hawk He decides to go and investigate. Trying to follow the Spy, Sarge enters some kind of strange, illuminated cave or hole, which leads him to what appears to be another world totally different from his own: a vast and gigantic world. But to the misfortune of the Blue spy, the place where they ended up is too small to escape, and Hawk captures him back for debriefing.
The Spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get from there. Also the whereabouts of the Heroes.
Having rescued Hoover and Riff, Sarge is on his way to rescue Thick, who is far going through a portal, in a garden on the Giant World. But he's only going to meet with a massacre.
With Thick rescued, then Sarge must go after Shrap in the frozen territory of the Gulag prison...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that, Sarge rescued Riff, and now he's on his way to rescue Hoover...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that, Sarge rescued Riff, and now he's on his way to rescue Hoover...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that, Sarge rescued Riff, and now he's on his way to rescue Hoover...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk decided to go investigate. Trying to follow Blue Spy, Sarge finds himself in some kind of strange, illuminated cave or hole, ending in a giant bathroom, catching the Blue Agent.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
The Blue spy provided a lot of information about the plans of Plastro and the Tan army, about the discovery of the "Portals" and the weapons that Plastro can get there. Also the whereabouts of the Heroes. Thanks to that Sarge is going to rescue Riff...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk He decides to go investigate. Trying to follow him, Sarge finds himself in some kind of strange, illuminated cave or hole...
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk He decides to go investigate.
Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
A calm morning in a Green base of the Plastic World. Our protagonist, Sergeant Hawk, takes a nap...
FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes.
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. But te worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the N64 version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks. That's great, but the ones from Sarge's Heroes aren't particularly useful. So its exclusion on N64 is... insignificant.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
It's a beautiful and peaceful day on a Green World. Our protagonist, Sergeant Hawk, does his routine training in a Green base so as not to oxidize...
Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men.
There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match.
The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies.
The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track".
Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films.
On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC.
Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating.
If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game.
The worse: the N64 version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks. That's great, but the ones from Sarge's Heroes aren't particularly useful. So its exclusion on N64 is... insignificant.
The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too).
#ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #Sega #SegaDreamcast
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🔗Links to Purchase: http://PenimasterX.com
i went ahead and actually purchased so much weight it is almost kilograms or i think a very common mistake that a lot of people do is actually how's going boys and girls in today's video i'm gonna do something ridiculous and i'm going to unbox the penimaster weight extender now i went ahead and did a complete overkill here with the PeniMaster weight extender i went ahead and actually purchased so much weight it is almost six and a half kilograms or i think 13 pounds i don't know how much is that in us units so today i'm gonna unbox it it's a brand new device that costs five almost 600 bucks to buy and i wanted to buy it because i wanted to experiment more with penis hanging or stretching with weights and not only that but i also want to do it for a short period of time so instead of stretching for many hours during the day i want to try and stretch heavily for just one hour per day and see if i'm gonna be able to get the same results that i'm getting with stretching for three to four hours the reason for that is i find it quite difficult sometimes to put in four hours of stretching per day i'm quite busy i go to the gym i work quite a bit i spend time with my girlfriend and stretching for three to four hours per day sometimes can be difficult however stretching for one hour per day i get it done early in the morning it is possible it's not that difficult and if i manage to get good results from it i'm gonna be more than happy so the results that i'm gonna get or maybe i'm gonna get i don't know i'm gonna be posting them on my only fans so if you guys are into that check out the link to my only fans in the description of this video below also i'm going to leave a link to this device in the description as well regardless let's start with the unboxing and i'm going to also take the opportunity to explain to you how each part of the PeniMaster works because now we have a brand new package i can open it up show you that impression that you are going to get if you're gonna get this device so as you can see i already have a scratch on the sticker the reason for that is the device came in a big box and it had those weights disassembled so some of them were in small bags some of them were not and apparently one of the weights actually scratched the package on the way you know with handling it with the dhl so anyways i don't care about the uh little scratch over here so this is how the PeniMaster comes actually it doesn't come like this it comes with another plain box that doesn't say anything about penis extender on it however this is the box that is going to be inside of it i also had the weights some of them were attached to each other i think of you know big part was attached to each other but others were just separately uh separated in small bags so here as you guys can see there are different sizes of weights uh i actually already used this device so i used it with the older
Penimaster that i have so here each piece the big pieces is half a kilogram or 500 grams and then the smaller is 250 grams all of those and then here you have half of it is like 125 grams per each one so you can play around with them they all screw onto each other i don't know if you guys can see but you can easily like unscrew them and uh and i think it's like one of the most elegant ways for you to you know attach weights to each other so i saw other devices that would actually use uh you know the plates for the gym weights in order for them to hang on the penis i don't think it's the most elegant way especially when they are like pretty wide and they're moving they're not really attached to each other in any way and so they start making noise and moving those ones actually are one of the most elegant ways to do it however there is a disadvantage to having the weights in such shape and the disadvantage is if you are buying six kilograms of weights just like me uh the weights are gonna hit the floor so it's not something you should do uh i'm really warning you you should never hang so much weight on your dick in fact the safe amount of weight is 200 grams according to the penimaster according to the german regulations so more than that you're already starting to go into risk territory now i'm gonna experiment with that on myself you shouldn't be doing that it is very dangerous so don't do it you can maybe check out how i do it on my only fans but don't do it yourself this is dangerous it's only for experimental purposes now having this much weight i did wear around like three kilograms so almost half maybe a little bit less than this up to here uh it's comfortable to wear like you can wear it while standing i usually do it while standing maybe i would be writing or using my laptop while standing if you do it while sitting it's a little bit more complicated so this device is mainly made to be used while standing and while at home it's going to be very difficult to wear it outside so i do realize it's not something that you might want to use if you are planning to be using the device for many hours and be using it outside i just want to use it for one hour in a day and i don't mind hanging a bunch of weights for one hour during the day now i want to show you how all this works first of all let's unbox this device and as you guys can see inside there are some parts missing because i didn't want to buy them because they're just going to be useless for the weights so the thing that i did not buy is the device that usually comes in this place i'm going to be using the weight so i'm not going to need the device to stretch my dick um the other stuff this is the manual now they're starting to do it online so they're not really you know providing you with a paper manual which i think it's you know it's fine you know you shouldn't be printing so much paper just for you to show people how to use the device especially when you can show them through video on the online website now a few things that i want to mention and i want to also show you how you can adjust this device to yourself so this is how the device comes like or the cup of the PeniMaster this is how it comes like so the mistake a lot of people do is by going ahead and using this cup the way it comes so there are quite a few ways to adjust this cup to your penis size i would say this cup at this point would fit like a medium or an average penis head and it might slip if you are below average if your dick is smaller and if you are bigger you might wanna also change the rubbers here i'm gonna explain to you exactly how to do it so as you guys can see there are two parts that you can adjust and you should adjust them according to your penis size now there are those small plastics and those small plastics should sit onto this part so you actually have to remove the rubber and then before you put the rubber again you should actually put those pieces like this i don't know if you guys can see you should put the pieces like this under the rubber so you can make the opening smaller and in this way if your dick is on the thin side then you can basically adjust it to your dick thickness and if you are even thinner than that then they provide you with a couple of pieces of plastic that i tried using them but this is just way too thin for me uh for me i would say this is quite like a tight fit the medium ones are pretty tight the smaller ones it's already painful like i can not fit my dick inside uh this i'm actually using it quite fine so in my case i don't really have to adjust it but for many people you might want to adjust it yourself now another thing is you are seeing here the i don't know i think it's they're called sluices those rubbers that you can change so it's replacement parts now there are a few colors and as you can see there are they are all different sizes and again you have to change them according to your dick size or the head of your penis so the green is a smaller the transparent ones are the beige are the medium and the blue are the biggest so if you are on the big side try the blue for me personally the beige ones work the best uh i haven't really tried the green ones perhaps i should give it a shot but for me the the beige works just fine but in case you're having problems attaching the vacuum chamber to the head of your penis try playing around with all the spare parts try to find the best fit for you and then once you find the best fit for you you can buy perhaps more replacement parts so you can use the device for longer periods of time so this is the pump and the way you're gonna use the pump is pretty simple you are going to press to create the vacuum inside and you have to attach it and then once you attach it you have to turn it like this and once you turn it like this i don't know if you can see but the inside expands and you can do that multiple times actually just twice and you can vacuum again to secure your dick in place now this is how it works and to release the pressure you need to just twist it like this and now it's back to normal so this is how you vacuum the head of your penis inside it is very important to use the provided lube so it's a special loop it's pretty thick and pretty sticky and you're supposed to lubricate the opening here and lubricate the head of your penis this thing lasts for a really long time i had it for a few months before i needed to buy a replacement you only need just a drop of it it's a very very thick and condensed lube so you don't really need much of it so you have to put it on the opening put it on your dick put your dick at the opening here and then vacuum the whole thing inside now i show all of this on my only fans i can't really show it on my dick here on youtube because it's youtube so if you want to see me using it in action and you know hanging those weights on my dick it's on my only fans already so feel free to check out the link in the description below so this is the package that you're getting if you are buying the pini master weight extender obviously you're not gonna get all this weight you will probably get like this much weight only so 1200 grams because that's what you should be stretching however if you do buy the penimaster pro you are going to get the device so you can stretch your dick using the device and you're gonna get the belt which is so far my favorite way of stretching if i'm gonna you know be out walking and you know stretching for many hours i would prefer using the belt again i'm showing that in other videos or on my only fans you can check out exactly how i use the pity master myself so now i want to show you guys how the weights work and how do you attach it to that head of your penis so as you guys can see there are many sizes of weights
so you can unscrew them easily and you know you can add gradually you can start slow and you can add more weights gradually and once you find the right weight for you i'm going to tell you exactly how to attach it so once you find the right weight for you assuming this is the right weight you should never use so much weight so don't do as i do then you will vacuum the head of your penis here and you will attach it like
this so this will be hanging between your legs now you might be wondering what is this part this part is the safety belt so the safety belt is the belt that you are supposed to wear on your body
like so and when you are stretching your dick this is just gonna be
a safety belt so this is not going to be holding the weights the weights are going to be stretched by your dick however if it happens and your dick slips off from this cup this is going to ensure that the weight does not smash into the floor or on your legs so this is a safety belt that you should probably be using and it's really cool that they thought of it i know that most other way penis stretchers they don't have this safety feature so you have it over here from my personal experience if the vacuum head didn't slip at the beginning when you put the weights it's probably not gonna slip after so
the way you make it not slip is by first of all adjusting it to the size of your dick or the head of your dick number two and it's very important that it is once you vacuum the head of your penis into this vacuum chamber you should really give it some time to expand inside and after it expands inside it's going to be held much more securely in place and it's not going to slip a very common mistake that a lot of people do is actually vacuuming the head of their penis inside and then trying to use the device immediately without waiting now
when you do that you don't really allow time for the head of your penis to expand inside and to hold in place so give it a few minutes before you attach the weights on it and before you attach the weights on it try to hold it with your hand and stretch it and see if it's holding securely in place if it's holding securely in place then you can attach the weight or the belt or whatever works for you but first give it some time and then it's gonna work really well and once it's holding it doesn't slip and it's very very comfortable so that is all i have for you today this is the unboxing of the six seven kilos of Penimaster weight extender i'm gonna leave a link for this device and for my only fans page in the description of this video below and in the comment section if you guys like this video i'd really appreciate it if you leave it a thumbs up also if you're new here and you like such stuff for men feel free to subscribe to the channel hit the bell icon and anyways let me know in the comment section below do you guys prefer that weight stretching or do you prefer the belt or the penisextender the device i'd really love to hear from you in any ways i'm going gonna see you in the next video bye
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