It's the other Jellyfish trio. The fight is more interesting now that it's underwater, but they go down fairly easily. I find it funny that an underwater ruin is in the middle of a desert, though.
You know, after exploring that huge, slow-paced ruin, you're really tired and just want to get the hech out of there. Thus, when you reach Klaymoor's 2nd form, you're pretty fatigued at that point. And it tends to show a little in this fight. I completely forgot the strategy to avoiding those irritating pink discs, and that laser is quite annoying; I nearly died here! The Ground Crawler wins the day once again, however!
I'm probably the only guy who's ever intentionally brought something other than the Drill Arm into the Klaymoor fights. I snagged all of the items, ran out, switched weapons, and ran back in. Made the fight pretty interesting, though.
Interesting note: Midosu is one of the few bosses (possibly the only on) that you can run away from! I initially wanted to fight these guys underwater (no, I'm not insane), but the fight dragged on for quite some time and I just left the room. Of course, when you come back, they've mysteriously healed. 0_o The attack of my Drill Arm is only upgraded once, which is why it's not doing God-like damage.
Not much of a Boss really; they go down rather quickly. I forgot which room they were in, so I hit the record button a tad late. Ground Crawler wins again! BTW, I have a watermark now!
I never liked this boss. Flying bosses in the Legends series are generally annoying, and with the prices of shot-type weapons going through the roof, it makes for quite a pain, particularly when your SS License puts you in a recession! This probably the only time I'd actually use the Machine Gun Arm, because you don't much of a chance to hit it anyway, so the horrible recharge doesn't hurt much. At any rate, Birdbots are hilarious people (as Roll puts it)
Easier than I thought. The Ground Crawler is awesome! It's cheap to upgrade and does a rather stunning amount of damage when the power is maxed out (as you can see ^^). You'll be seeing this weapon in a rather large portion of the playthrough. Also, I think Confrontment is Bola's unofficial theme song now. XD
This is pretty much a wake-up-call boss. I nearly lost here; and it doesn't help that the guy's health bar is long enough to be deemed illegal in some countries. :P The constant ice chunks are extremely irritating, and are the main factor in me nearly getting killed. His charge technique caught me off guard as well. Gotta love that laser though, what with it changing directions in order to throw you off.
I'm going to do a boss run of Megaman Legends 2. I still have no idea how to fix that quality issue that my recorder has with my computer, so if you know anything, feel free to drop a line! Giwan is a pretty easy boss, even with the difficulty cranked to 11. He seems to be pretty adamant abut guarding his weak spot as well, which makes things interesting. He still fell pretty quickly, though.
Bola's a pretty cool boss. I hate those frogs he summons; if you don't kill them in time Bola will make them go crazy on you. You can chuck them at him, however.
While some may not consider it a 'true' boss, Mutti does in fact have a lifebar, and will be included in this run. Once again, the Ground Crawler shows its awesomeness in this fight, despite the recharge time. I find it funny how this mission actually resembles real bowling; hit the center Birdbot and the rest go flying! XD