「裏切り」とは、果たして誰の視点から見たものなのでしょうか。 私たちは時に、誰かが「約束を破った」「信頼を裏切った」と感じます。でもその感情の奥には、見返りを求める心が潜んでいます。裏切られたと感じる時、それは自分の期待が叶わなかっただけ。 本当の自由と癒しは、「与えること」に見返りを求めなくなった時に訪れます。 この動画では、裏切りのスピリチュアルな意味と、それを超えて生きるためのヒントをお届けします。 「ただ、味わう」──すべての経験が魂の成長への道。 🕊 あなたの心が、少しでも軽くなりますように。
Yes, I have permission to use this music as backing a track. From Francisco Picado, "go for it".
Yes, I have permission to use this music as backing a track. From Francisco Picado, "go for it".
New version of DX/Watch windows program for debug PS4 and PS5 console.
ベータ版と最終版のゲームオーバーアニメーションをすべて紹介するビデオ
In reaction to King's Raid's actual EoS, I've recorded motion previews in some rush. With that, no pausing is utilized, so I definitely recommend downloading the video for per-frame movement/shots. Since the character previews are pretty much voice-silent, I got a little courageous-ambitious and overlayed her JP voices now. If only there's already multiple audio tracks available for everyone now, I could've provided her KR and EN as tracks right on this video. They'll be provided as separate audio files, downloadable further below. Laias, JP CV: 高槻 かなこ (Kanako Takatsuki) 0:00 Maid Outfit, Dead 1:22 Damage 2:10 Stun 2:48 Knockdown 3:36 Outfit 2, Dead 3:59 Damage 4:11 Knockdown ========================= Record Date: 2025-03-15 Due to innate touch reactions of the game, expect jank such as tapping w/o a drag/slide would randomly select a motion, and accidentally exiting the preview interface. With the freedom to overlay the voices, and the previews are pretty much mute anyway, voice clips will be mixed across what sounds fitting on the motion. For instance, damage voices may be played on Dead and Knockdown motions. Collated temporary raw video & audio mirror: https://gofile.io/d/069dyt (uploading...)(30 days from publish date) Temporary download mirror: (30 days from publish date, until no longer recently accessed, or solely on host's discretion) Raw recording: (uploading...) KR voice track: https://fileditchfiles.me/file.php?f=/s22/QZOdabTDUnckDYydoLhz.m4a EN voice track: https://fileditchfiles.me/file.php?f=/s22/jtrHGFKPTMnuxdVFpoS.m4a *Play beside the video file, and media players like MPC should make these external tracks selectable. Voice sample stats: JP KR EN 01_kr | - 8 - Damage_01 | 4 14 22 Damage_02 | 4 15 15 Damage_jp_03 | 11 - - Dead | 5 7 3 Dead_b | - - 3 Sad_jp | 1.2 - - Sur1_jp | 8 - - Sur2_jp | 10 - - Still picture snapshots/highlights: https://x.com/amaniefeather18/status/1903863495248241055 ========================= Most of my recordings are recorded in high quality (NVENC Lossless or CRF10~18, in this instance 16) and with local preservation & clean action in mind. My focus tends to be on how & what they're hit by, the situations they're in, and of course her reactions~ #ryona #リョナ #KingsRaid #キンスレ I am not affiliated with whom All the Rights belong to: ©Vespa Inc
Storm Warning playing Lonely Guy at The Beaverwood
毎回、テーマ(ひとつのアニメに絞ったり、一組のアーティストに絞ったり、ジャンルで絞ったり)を決めてそれに沿ったアニソンを流していきます。下のルールを必読してください。 ルール ①リクエストしてもOKですが、その回のテーマに沿ってないアニソンは流しません。 ②リクエストは挨拶した上で、してください。突然来てこれ流してはなし。 ③みんな仲良く喧嘩はしないこと(この配信はあくまで一般です。コメントを打つ際はモラルをきちんと考えたうえでお願いいたします。)。 以上のルールを守って頂ければ幸いです、手探りな部分あると思いますが、よろしくお願いします。 ブログ「ニーナレオンのアニラジ通信」http://reonina.blog.fc2.com
Milan Kučan is private MK Ultra bridge of death near our house WILL DESTROY YOU LIKE ROOTS CRACK YOUR OLD BRIDGE WAS KUČAN PROMISE TO ME BEGINNING 1979 https://ausertimes.blogspot.com/2025/03/mk-ultra-milan-kucan-is-private-mk.html
https://twitter.com/takasiueki https://www.youtube.com/@takasi23-i3t/videos http://takasi123.blog.fc2.com/ https://video.fc2.com/account/me/video https://www.amazon.co.jp/hz/wishlist/ls?requiresSignIn=1&ref_=nav_AccountFlyout_wl
「裏切り」とは、果たして誰の視点から見たものなのでしょうか。 私たちは時に、誰かが「約束を破った」「信頼を裏切った」と感じます。でもその感情の奥には、見返りを求める心が潜んでいます。裏切られたと感じる時、それは自分の期待が叶わなかっただけ。 本当の自由と癒しは、「与えること」に見返りを求めなくなった時に訪れます。 この動画では、裏切りのスピリチュアルな意味と、それを超えて生きるためのヒントをお届けします。 「ただ、味わう」──すべての経験が魂の成長への道。 🕊 あなたの心が、少しでも軽くなりますように。
Yes, I have permission to use this music as backing a track. From Francisco Picado, "go for it". Pixabay, Mixkit, Pexels, Coverr Licenses Free for commercial use No attribution required All videos used are free to download and reuse online from Pixabay, Mixkit, Pexels, Coverr.
毎回、テーマ(ひとつのアニメに絞ったり、一組のアーティストに絞ったり、ジャンルで絞ったり)を決めてそれに沿ったアニソンを流していきます。下のルールを必読してください。 ルール ①リクエストしてもOKですが、その回のテーマに沿ってないアニソンは流しません。 ②リクエストは挨拶した上で、してください。突然来てこれ流してはなし。 ③みんな仲良く喧嘩はしないこと(この配信はあくまで一般です。コメントを打つ際はモラルをきちんと考えたうえでお願いいたします。)。 以上のルールを守って頂ければ幸いです、手探りな部分あると思いますが、よろしくお願いします。 ブログ「ニーナレオンのアニラジ通信」http://reonina.blog.fc2.com
Mike Oldfield Tubular Bells Live at the BBC 1973. Mike Oldfield's groundbreaking album Tubular Bells is arguably the finest conglomeration of off-centered instruments concerted together to form a single unique piece. A variety of instruments are combined to create an excitable multitude of rhythms, tones, pitches, and harmonies that all fuse neatly into each other, resulting in an astounding plethora of music. Oldfield plays all the instruments himself, including such oddities as the Farfisa organ, the Lowrey organ, and the flageolet. The familiar eerie opening, made famous by its use in The Exorcist, starts the album off slowly, as each instrument acoustically wriggles its way into the current noise that is heard, until there is a grand unison of eccentric sounds that wildly excites the ears. Throughout the album, the tempos range from soft to intense to utterly surprising, making for some excellent musical culminations. Mandolins and Spanish guitars are joined by grinding organs and keyboards, while oddball bells and cranking noises resound in the distance. In the middle of the album, guest Vivian Stanshall announces each instrument seconds before it is heard, ending with the ominous sounding tubular bells, a truly powerful and dominating instrument. The most interesting and overwhelming aspect of this album is the fact that so many sounds are conjured up yet none go unnoticed, allowing the listener a gradual submergence into each unique portion of the music. Tubular Bells is a divine excursion into the realm of new age music.
Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk He decides to go investigate. Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed... FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes. Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men. There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match. The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies. The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track". Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films. On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC. Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating. If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game. The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks. The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too). #ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
人妻さんが毎晩行うストレッチをご紹介します。 美容と健康の為にも一緒にストレッチいかがでしょうか!? プロフもご覧なってみて下さい。
アダルトビデオのモザイクってどうやってかけてるんでしょう? 今回も前回に引き続き、 Premiereを使って、より実践的なモザイクのかけかたについて、説明いたします。 実際に女優さんに協力いただいて、 最も難しいといわれるフェラチオシーンにフォーカスして実践的なモザイクのかけ方について 詳しくレクチャーしていきます。 マスクのかけかた、マスクの変形の仕方、マスクのON・OFFについて、マスクのフェードイン、フェードアウトの仕方など、前回学んだことをすべて応用して、本格的なモザイクかけに挑戦です。 アダルトビデオのモザイク処理でお困りの方がいらっしゃいましたら、ぜひ、ご参考ください。 【前回】 https://video.fc2.com/content/20200912BbxEMxh2/ ■公式HP https://www.irina-entame.com/ ■公式Twitter https://twitter.com/shirohame8585 ■note http://note.mu/shirohame8585
アダルトビデオのモザイクってどうやってかけてるんでしょう? 今回はPremiereを使って、より実践的なモザイクのかけかたについて、説明いたします。 マスクのかけかた、マスクの変形の仕方、マスクのON・OFFについて、マスクのフェードイン、フェードアウトの仕方などについてレクチャーいたします。 アダルトビデオのモザイク処理でお困りの方がいらっしゃいましたら、ぜひ、ご参考ください。 【前回】 https://video.fc2.com/content/20200912BbxEMxh2/ ■公式HP https://www.irina-entame.com/ ■公式Twitter https://twitter.com/shirohame8585 ■note http://note.mu/shirohame8585