Fire Emblem Heroes #1627 Gacha regreso semanal.
Fire Emblem Heroes #1626 Torneo de votos
📖 自我と直感のバランス:高次元のメッセージを受け入れる 私たち人間には、誰もが自我(エゴ)があります。自我は論理的思考の司令塔ですが、実はそれとは別に、直感というもっと高次元のメッセージ受信システムが存在します。 直感の性質と自我の抵抗 直感は、あなたの自我を完全にバイパスして降りてくる情報です。その内容は、ときに自我が理解できないものや、論理的には説明できないものを含みます。しかし、直感は**「なぜか確信が持てる」**という強烈な特性を持っています。 直感を受け入れる人: 直感を素直に実行できる人には、まるでご褒美のようにさらなる直感が次々と降りてきます。 自我で抗う人: 一方で、自我が「これは理屈に合わない」と抵抗すると、メッセージの流れは止まってしまいます。自我だけの判断で行動することになり、結果的に物事は迷路に入り込み、うまくいかなくなるのです。 真の成功への鍵 重要なのは、自我と直感のバランスを理解し、直感からのメッセージを素直に受け入れる姿勢を持つことです。自我の論理を超えた直感を信頼することで、あなたは無条件の波動と調和し、より豊かで流れるような人生を歩むことができるのです。
📖 人間と自我:直感というメッセージ 私たち人間には、誰もが自我(エゴ)があります。そして、直感とは、その自我を介さずに、より高次の源から降りてくるメッセージです。 直感と自我の役割 直感は、自我の論理や感情では到底納得できないものとして、あなたの意識に現れます。 直感を即実行できる人には、迷いがないため、次々と高次のメッセージ(直感)が降りてきます。 逆に、自我で直感に抗おうとする人には、メッセージが降りてこなくなります。それは、高次の源が「このメッセージは自我に邪魔されて活かされない」と判断するためです。 自我だけの行動の限界 直感を拒絶し、自我だけで行動することを選ぶと、物事はうまくいかなくなるだけです。なぜなら、自我の計画は、魂の成長という大きな計画の一部ではないからです。 真の成長と成功は、直感を抵抗なく受け入れることから始まります。自我の声を静かにし、直感を信頼して行動するとき、あなたは無条件の波動と調和し、人生はスムーズに進み始めるでしょう。
Fire Emblem Heroes #1625 Pelleas Extremo.
Brawl Stars #1152 Tengo un bananon.
📖 人間と自我:直感というメッセージ 私たち人間には、誰もが自我(エゴ)があります。そして、直感とは、その自我を介さずに、より高次の源から降りてくるメッセージです。 直感と自我の役割 直感は、自我の論理や感情では到底納得できないものとして、あなたの意識に現れます。 直感を即実行できる人には、迷いがないため、次々と高次のメッセージ(直感)が降りてきます。 逆に、自我で直感に抗おうとする人には、メッセージが降りてこなくなります。それは、高次の源が「このメッセージは自我に邪魔されて活かされない」と判断するためです。 自我だけの行動の限界 直感を拒絶し、自我だけで行動することを選ぶと、物事はうまくいかなくなるだけです。なぜなら、自我の計画は、魂の成長という大きな計画の一部ではないからです。 真の成長と成功は、直感を抵抗なく受け入れることから始まります。自我の声を静かにし、直感を信頼して行動するとき、あなたは無条件の波動と調和し、人生はスムーズに進み始めるでしょう。
A calm morning in a Green base of the Plastic World. Our protagonist, Sergeant Hawk, takes a nap... FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes. Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men. There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match. The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies. The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track". Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films. On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC. Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. But te worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating. If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game. The worse: the N64 version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks. That's great, but the ones from Sarge's Heroes aren't particularly useful. So its exclusion on N64 is... insignificant. The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too). #ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
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Sarge Hawk and Colonel Happy Jack Grimm make a narrow escape by helicopter from the Tan attack on the Green base, but on the way the pilot spots a Blue tank in the middle of the nearest town, which is highly suspicious given the circumstances, and Hawk He decides to go investigate. Regarding the Commando group of the Bravo company, the "Sarge's Heroes", nothing is known about them, and it only remains to be hoped that they have escaped the attack unharmed... FMV Mod for Army Men: Sarge's Heroes in Sega Dreamcast, adding the video cutscenes. Sarge's Heroes is a third-person shooting video game developed and published by The 3DO Company for Nintendo 64 in North America on September 28, 1999 and April 14, 2000 in Europe. The player normally controls Sarge Hawk, a sergeant of the Green Army and fights against the evil General Plastro and the Tan Army. The story is the eternal racial war between the Greens and the Tas. This is 3DO's grand attempt to incorporate a recognizable brand into the Army Men franchise. Establish a main cast, updating the generic "Sarge" from the original series to a strongman Sarge Hawk, giving him a squad, a girlfriend and an officer at the helm. It is a very successful launch, despite the fact that Jim Cummings only gives the voice to each male character, resulting quite convincing. This game helped to bring the franchise further to the subseries Sarge's Heroes. Both armies are named after the usual colors of plastic toy army men. There are two player modes: Campaign and BootCamp, in addition to the Multiplayer mode. In multiplayer mode from 2 to 4 players, players choose their character, faction (color) and difficulty. Then, the players select a map and fight among themselves until they reach the number of deaths needed to win the match. The campaign of a player is the main mode of Sarge's Heroes. The player travels through various missions, completing objectives, killing enemies, destroying vehicles and rescuing plastic allies. The BootCamp is a training level where the player learns the controls. It consists of training areas for all weapons, an obstacle course and a "real fire track". Exclusive to the PS1 version of the game are the fully animated prerendered scenes, which the Nintendo 64 lacks, thanks to the limited space in the cartridges. Even the Dreamcast version, which is nothing more than an improved copy of the N64, stuck to the pantomime narration in the engine instead of the CGI-animated FMV films. On N64 you don't have to deal with the clumsy physics and poor collision detection of PS1, even though N64 it's not perfect, it's just much better. DC is not much different to N64, but something worse. It's positive that the lack of verticality of PS1 and PC is not present in N64 and DC, because it adds a whole new dimension to the missions. The N64 version was not optimal in terms of its controls, but it was not as bad as Playstation 1 and PC. Even though the Army Men games had already established a formula for their third-person shooting games with Army Men 3D, Sarge's Heroes deviates a lot, completely overhauling almost every aspect. The camera perspective, the detail, the movement, the animation; everything has been changed to allow for a faster and less deliberate pace. Sarge Hawk can also jump, which allows for a little climbing on platforms. Pero lo worst is the time it takes the camera that follows the player to adjust itself again, so that the view that we have ahead is not so disconcertingly vacillating. If the playability on N64 is the one that has been copied on the PS1 in a very poor way, there are many substantial differences. Sarge's Heroes on PlayStation 1 and PC are not horrible or anything, they are simply the worst versions of Sarge's Heroes to play, which makes the N64 probably the best (next to DC). Even if we ignore the graphic fidelity or the level of polish that suggests that PS1 and PC was a cheap and fast port job of N64, much of what did that the N64 and Dreamcast versions were notable was eliminated in the PS1 conversion. What you get on N64, the original version of the game, is a good, long and entertaining game, compared to something the boring PS1 and PC versions. There are some reasons why you might want to try the PS1: the inclusion of pre-rendered scenes, tanks, or maybe you just want to see the designs of different levels, which makes it a game that is almost totally different. But definitely N64 is the best version of the SH game. The worse: the Dreamcast version has a total absence of pilotable vehicles. Only the Playstation and PC version has some tanks. The Dreamcast version is the same than N64, only with better graphics, textures, character design and voice acting included, which is why Dreamcast is probably the best version (except that the FMV is missing here too). #ArmyMenSargesHeroes #ArmyMen #Dreamcast #SargesHeroes #SegaDreamcast
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本土最北端の大間に行ってきました、東北をめぐる旅、ドローン映像含めお楽しみ下さい。
毎回、テーマ(ひとつのアニメに絞ったり、一組のアーティストに絞ったり、ジャンルで絞ったり)を決めてそれに沿ったアニソンを流していきます。下のルールを必読してください。 ルール ①リクエストしてもOKですが、その回のテーマに沿ってないアニソンは流しません。 ②リクエストは挨拶した上で、してください。突然来てこれ流してはなし。 ③みんな仲良く喧嘩はしないこと(この配信はあくまで一般です。コメントを打つ際はモラルをきちんと考えたうえでお願いいたします。)。 以上のルールを守って頂ければ幸いです、手探りな部分あると思いますが、よろしくお願いします。 ブログ「ニーナレオンのアニラジ通信」http://reonina.blog.fc2.com
アダルトビデオのモザイクってどうやってかけてるんでしょう? 今回も前回に引き続き、 Premiereを使って、より実践的なモザイクのかけかたについて、説明いたします。 実際に女優さんに協力いただいて、 最も難しいといわれるフェラチオシーンにフォーカスして実践的なモザイクのかけ方について 詳しくレクチャーしていきます。 マスクのかけかた、マスクの変形の仕方、マスクのON・OFFについて、マスクのフェードイン、フェードアウトの仕方など、前回学んだことをすべて応用して、本格的なモザイクかけに挑戦です。 アダルトビデオのモザイク処理でお困りの方がいらっしゃいましたら、ぜひ、ご参考ください。 【前回】 https://video.fc2.com/content/20200912BbxEMxh2/ ■公式HP https://www.irina-entame.com/ ■公式Twitter https://twitter.com/shirohame8585 ■note http://note.mu/shirohame8585
今回のおともだちは、セイウチ・アシカ・トドだよ。地球上に住んでいるたくさんのおともだち、みんなにどんどん紹介するからたのしみにしてね!
アダルトビデオのモザイクってどうやってかけてるんでしょう? 今回はPremiereを使って、より実践的なモザイクのかけかたについて、説明いたします。 マスクのかけかた、マスクの変形の仕方、マスクのON・OFFについて、マスクのフェードイン、フェードアウトの仕方などについてレクチャーいたします。 アダルトビデオのモザイク処理でお困りの方がいらっしゃいましたら、ぜひ、ご参考ください。 【前回】 https://video.fc2.com/content/20200912BbxEMxh2/ ■公式HP https://www.irina-entame.com/ ■公式Twitter https://twitter.com/shirohame8585 ■note http://note.mu/shirohame8585